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Robust? Its literally killing the gaming industry. Even a 4090 can't handle UE5 properly.
Have you thought about not owning a 4090? Get a real card.
Many UE5 games run perfectly fine on my 4090, you must be playing early access games that are poorly optimized.
Haha nice post, very true.
Unreal has numerous problems.
- Traversal stutter. This is where the engine is streaming in new sections of the map. Unreal has always been terrible with streaming data, and as maps have become more complex this has only got worse. It will be better on PCs with very fast SSDs and top end CPUs, but it's on Epic to fix this at source.
- Shader compilation stutter. This was UE4's biggest issue as the move to DX12 made this an essential step, and Epic couldn't be bothered to build it in so devs had to do it by themselves. Some were better at it than others, and if a shader isn't pre-compiled, you get a stutter. Faster CPUS will help, a little. UE5 now has the ability to pre-emptively compile shaders on the fly, but it doesn't completely solve the issue.
- Camera stutter. This is basically a bug in the engine and is on Epic to fix. Some games seem to suffer more than others with this. The recent Silent Hill 2 remake was a particularly bad example.
Ultimately it's on Epic to fix their engine, but they never bothered to fix UE4 so I doubt UE5 will ever be fixed either. They don't really care, and why would they? Unless you're a big AAA with the money and people required to write an IDTech, a SnowDrop, a RED Engine, or a Frostbite then you end up on Unreal. And UEs problems are probably so deeply rooted now they would be too expensive to fix.
Celebrate the custom engines when games use them, and shed a tear when a dev ditches in house tech to become another generic Unreal engine licencee.