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Might be the case. I'm playing with a Series X controller. I've played Wukong a few months ago and had no issue with anything, but in this game there's constant missed inputs. Might try with a different controller because quite honestly easily 90% of my current deaths on Mentor are solely because of the garbage controls.
And it's not even input delay. It just doesn't f***ing do what it needs to do. When I was fighting the chapter 1 boss I walked up to it near the end while mashing the Y button, it just wouldn't do the damn OT finisher. Missed OT finishers are regular, but it's many things not registering.
Heck now at Genshin in chapter 2 on mentor and the only time I've even died a good amount of times on it was on Master Ninja in either 2 or Sigma 2, I forget. It's constantly not registering dashes when it should, not doing the attacks I'm trying to do as well. Add to that the auto-aim probably being the worst in the franchise and it turns a battle that was a joke in to a nightmare. Really all you need to do is dodge some attacks of him and then use the Claws' forward + XXXX combo a few times and he's dead, but even that's too hard.
Also I think I'm gonna pull out original NG2 some time just to test out I'm not crazy. Pretty certain I'm not. I feel like the many issues in this game would make playing something close to the original NG2 practically impossible. That game only works as well as it does because the controls work perfectly combined with an excellent auto-aim system. Picking off projectile enemies in this game is a pain while it's easy in the original (and to be honest wasn't that big of a deal in Sigma 2 either).
I do hope changing controller somewhat fixes things, but I'll have to see if it does. Guess I have a reason to pull out my Wii U Pro controller again.
Also that aside, missed inputs/unresponsive controls have been pretty much a trademark of post-Itagaki Team Ninja, I feel like. Sigma 1 & 2 also had some issues with it (just not quite as much) and Nioh could also feel unresponsive at times.
People on Reddit also saying the same thing.
Someone suggested that if you cap it to 60 frames, set it to fullscreen (not borderless fullscreen) turn off any kind of super resolution (no FSR, no DLSS) then it should feel better.
Sad it will make the game unplayable for me.
We need someone to properly register how much input lag there really is in this port.
Some people have alwready said 80 ms oO !
Average gamers alwready feel a big difference at 40 ms, alwready unplayable for demanding players like me at 40, I haven't tested precisely but I guess 20/25 would be my cap of tolerance.
Just imagine 80, in a fast action game like that...what were they thinking ?
FSR/DLSS shouldn't be the issue but Frame Gen will be a huge issue typically.
Frame Gen will not only add input Lag throwing your reaction time off, it will also throw off your perception during fast action scenes as the inserted image is inaccurate to the real scene.