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Also since this is pretty much based on sigma 2, which was notorious for having amped up damage on master ninja, I think its safe to say the damage is carried over.
IE being able to izuna drop gajas with tonfas consistently. Running X with flails.
One of the biggest complaints folks have with Sigma 2 on Master Ninja is that quite a few normal enemies can randomly 1-shot you at full health with a grab or incendiary shuriken. This wasn't the case in Vanilla 2, and was a consequence of their enemy re-balancing (fewer enemies, with more health and more damage).
It seems some enemies have their health and damage values tweaked a bit. Is it enough to avoid the 1-hit-kill scenarios on Master Ninja, or is it still a murder-fest?
Ive struggled with some targetting forsure.
I dont normally get 1 shot on Master ninja so far - its usually only when my hp bar is really low to begin with.
Lunar staff x y xx y (izuna) Wait for him to dash, time your dash at the same time to avoid it, then counter. If he hits you with alot of his attacks (and you block) the stun prevents you from punishing him.
I dont think there is new game plus, I didnt see a way to start on chapter 1 wit hall my stuff. Start fro mzero each save file
in what way?
It made NGS2 unplayable for me, and I heard this game still has it...