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What you tend to consider as "remake not remake" is "reimagination". "Remaster" is when you literally take old game and attach new fixes/patches like better resolution etc. "Remake" is when you redo it, even if it's as much close to original as you try.
At least that's how i view it
And a remaster could also mean something as significant as being remastered in a new engine. It's remastered in Unreal Engine 5.
Again, Koei Tecmo is referring to it as a remaster only and did so numerous times. They know better than you do on the matter I would think.
No they don't. They're Japanese and don't know the difference between the words. New engine means remake, this isn't debateable.
Are you implying that they're stupid or don't understand the meaning of English words because they're Japanese?
Does Koei Tecmo refer to it as a remaster or not? Do they refer it as such numerous times?
Exactly. I'm not going to argue with you on the matter. You can call it whatever you want, but it's Ninja Gaiden 2 remastered in Unreal Engine 5.
I'm implying they're ignorant, not stupid.
It's just like how the most recent versions Shadow of the Colossus and Demon's Souls are remakes, not remasters.
FF7R is more along the lines of a "reboot". But it's also kind of a sequel as far as the story goes.
A remaster, on the other hand, retains the core gameplay and/or graphics largely unchanged. An example here would be Dead Rising: Deluxe Remastered. While the game was ported to a new engine, the gameplay remains almost identical to the original, as do the animations, among other elements.
Nowadays, it’s become increasingly difficult to differentiate between the two, as remakes and remasters are often lumped together—even by publishers and developers. In the case of Ninja Gaiden 2: Black, it’s clearly a remaster. Although the game was ported to a new engine and features some new assets, it remains largely identical to the original. If it were a remake, the developers would have completely rebuilt the game—new graphics, animations, cutscenes, possibly motion capture—while keeping the plot intact. Examples of this are Resident Evil 2, 3, 4 or Dead Space.
- Need the "master" (source code of the original game)
- Improving the master (graphic can be just a simple resolution update or modern graphical overhaul with modern engine)
- Limited gameplay update
- Basically 1:1 with the original
Re-make
- Recreating everything from scratch, not just the graphic (no source code)
- Endless update possibilities to gameplay
- Can be faithful (Silent Hill 2 Remake) or reimagined
To make it simple
Remake : 0 to 1
Remaster : 1 to 1+
Is it simple enough?
So anyway, it's actually very simple.
Remaster: SAME old game, SAME code, New Graphics (sometimes slight overhaul, sometimes complete overhaul), better resolution.
Remake- COMPLETELY new game. Even if all the locations are the same, even if all the dialogue lines are exactly the same, it's still a completely new game.
There are also instances when they take this same old game and update certain aspects, such as combat or animations. This is something "CRISIS CORE –FINAL FANTASY VII– REUNION" (2022) did. This is still a remaster, because they aren't building up a completely new game; they are simply updating the old one.
"The Last of Us Part I" (2022) is a full remake in every aspect, except the voice acting.
List of some Remasters:
Halo: Combat Evolved Anniversary (2011)
Call of Duty: Modern Warfare Remastered (2016)
Alan Wake Remastered (2021)
Crysis Remastered Trilogy (2021)
Mass Effect Legendary Edition (2021)
Call of Duty: Modern Warfare II Remastered (2022)
List of some Remakes:
Resident Evil (2002)
Crash Bandicoot N. Sane Trilogy (2017)
Spyro Reignited Trilogy (2018)
Resident Evil 2 (2019)
Tony Hawk's Pro Skater 1 + 2 (2020)
Demon's Souls (2020)
Dead Space (2023)
Resident Evil 4 (2023)