Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You talking about the remake from about 20 years ago or is there a more recent one?
There's also one other reason for remaking 2 before 1. Basically Sigma didn't butcher the feel like Sigma 2 did. While an improvement in terms of balance, performance, and polish.... Sigma 2 felt like a completely different game due to enemy counts being sooo damn small (like 2 or 3 vs 6-12 in the original), along with the enemies themselves being way more aggressive & spongy & their axing the gore and dismemberment... utterly neutering the game's sense of brutal violence.
Appreciate the explanation. Never had an Xbox growing up but remember hearing about the series. Is the difficulty similar to Metal Gear Rising: Revengeance?
NG2's difficulty is more like this:
https://youtu.be/jluv2HxFEqs?si=EZu8_jDwGpKr-Inr