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Sorry if you don't have a PC that you can configure to run these games, but even on my older rig before i upgraded i was able to push decent performance and visuals out of every UE5 game that launched after adjusting some settings or after leaning on up-scaling on my older card.
The engine isn't the problem.
Many people want to have improved tech / visuals / fidelity.
There are plenty of games out there using older engines that will run on weaker hardware.
You need to understand one thing, its in THEIR interest to make it playable for everyone, THEY are trying to sell us game. We pay for game AND we pay for expensive PC hardware, so WE should demand good product.
No wonder why we have gaming industry crisis, game developers studios overstepped our good faith, people are just fed up and buy less games.
Both Nvidia and Unreal dont give a flying ♥♥♥♥ about gamers, they just want to milk money, but its game developers studios responsibility to fight with this, we are just consumers, all we can do is not buy games.
Yes the visuals are so outstanding! Everything is blurry and smeared with wax. Every single UE game looks the same to the point where you can tell its a UE game, insane ghosting everywhere, awful stuttering, no matter what your specs are the performance level is unacceptable. Just look at Silent Hill 2.
It is most definitely the engine. Out of every single UE game I have encountered maybe 2 that ran well, one of which was Lies of P, everything else is a visual disaster.
Stalker 2 had awful performance as does blackmyth, 29fps on a 5090 btw. Lords of the fallen also has subpar performance. Remant 2 also has to rely on framegen to hit decent framerates. Hogwarts needed an entire mod to hit acceptable framerates in a lot of cases. Gotham Knights also ran like a s s .
So either all of these studios have incompetent developers or this is an engine issue. Hmm i really wonder what it could be?
Ninja Gaiden would feel so much better on a less demanding engine. Most players would be able to lock 120fps. We don't care about nanites, lumen, ray tracing. For a hack and slash, low input lag and high fps are sooo much more important. With talented artists they could have made their games look good on less fancy engines. Team ninja do have good artists.
I'm not convinced for Ninja Gaiden 4 on UE5.
For comparison, NG Sigma 2 is less than 5GBs. That puts into perspective actually how unacceptable this kind of an upgrade is. At most i can see 30GBs, but 80 is outrageous. This ain't no Doom Eternal or God of War.
But yeah, for the content, it's definitely not worth 80 gigs.