NINJA GAIDEN 2 Black

NINJA GAIDEN 2 Black

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Joey Asagiri Jan 23 @ 1:57pm
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Unreal Engine 5 has been a disaster for gaming
I genuinely can't understand how the same company can release a game like Dynasty Warriors Origins which is technologically impressive due to it's insane enemy counts while also running butter smooth, then turns around and releases Ninja Gaiden 2 Black a week apart which runs like ass despite having way less enemies than the original xbox 360 version and while not really looking that good either.

If Unreal Engine 5 is the reason the "definitive" version of NG2 can't have high enemy counts then sorry but there is nothing definitive about this version at all. If you really need to then make the high enemy count an optional mode like legendary dark knight mode in DMC4 and cut it from the console versions.
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Showing 1-15 of 54 comments
JChang Jan 23 @ 2:04pm 
NG2 Black as very niche market. People who want NG will buy anyway.
I am just glad they used Unreal Engine since it's easy to be modded.

Hey, it's better than nothing. But I know it sucks with low enemy count. I loved OG.
you realize its the development and coding not the engine right?
Unreal is garbage yes. They should of used the engine used for Origins but here we are. Heck, we didn't even get lip sync for JP voices and have to bare with garbage English voice actors if you want matching mouth movements.
Originally posted by JChang:
NG2 Black as very niche market. People who want NG will buy anyway.
I am just glad they used Unreal Engine since it's easy to be modded.

Hey, it's better than nothing. But I know it sucks with low enemy count. I loved OG.

If it's niche even more reason it should've been like the original Xbox 360 version in terms of gameplay experience, considering the fact that Sigma 2 got a recent remaster already.
Shogun Jan 23 @ 2:16pm 
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Originally posted by RoosterSuplex:
you realize its the development and coding not the engine right?

Incorrect, it is the engine, there are no good examples of functionally compitent Unreal Engine games that weren't hacked to death to the degree where it doesn't even resemble Unreal Engine (think Days Gone developers, they completely reworked that engine because in stock form it's worthless). Likewise, if it wasn't the engine, Nvidia wouldn't have their own fork due to the awful performance of the stock offering.

It is the engine, because the engine was created by a group of people who have zero experience with AAA high fidelity games, Unreal Engine works great for their game (Fortnite) but wholly incompatible with a game of this nature that requires speed, fluid motion, and stable image clairty due to needing to read the situation properly at all times.
Originally posted by Shogun:
Originally posted by RoosterSuplex:
you realize its the development and coding not the engine right?

Incorrect, it is the engine, there are no good examples of functionally compitent Unreal Engine games that weren't hacked to death to the degree where it doesn't even resemble Unreal Engine (think Days Gone developers, they completely reworked that engine because in stock form it's worthless). Likewise, if it wasn't the engine, Nvidia wouldn't have their own fork due to the awful performance of the stock offering.

It is the engine, because the engine was created by a group of people who have zero experience with AAA high fidelity games, Unreal Engine works great for their game (Fortnite) but wholly incompatible with a game of this nature that requires speed, fluid motion, and stable image clairty due to needing to read the situation properly at all times.

UE5 doesn't even run well with Fortnite on a 4090 unless you use DLSS, so I have no idea what genius thought new flagship games should be using their trash engine. Like why did they not use the Origins engine since that ran well without the crutch of DLSS/Frame gen
Originally posted by RoosterSuplex:
you realize its the development and coding not the engine right?

ill believe this when the first unreal 5 game that isnt trash comes out
PersianDragn Jan 23 @ 2:50pm 
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Unreal Engine
Epic Games
Denuvo DRM
Ubisoft Launcher
Rockstar Launcher
EA
Activision
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I won't touch anything with any of these anymore.
Fezzy Jan 23 @ 2:57pm 
Originally posted by PersianDragn:
Unreal Engine
Epic Games
Denuvo DRM
Ubisoft Launcher
Rockstar Launcher
EA
Activision
Sign in / Sign Out / Subscribe

I won't touch anything with any of these anymore.

funny how you signed into steam to post this.
Originally posted by Joey Asagiri:
I genuinely can't understand how the same company can release a game like Dynasty Warriors Origins which is technologically impressive due to it's insane enemy counts while also running butter smooth, then turns around and releases Ninja Gaiden 2 Black a week apart which runs like ass despite having way less enemies than the original xbox 360 version and while not really looking that good either.

If Unreal Engine 5 is the reason the "definitive" version of NG2 can't have high enemy counts then sorry but there is nothing definitive about this version at all. If you really need to then make the high enemy count an optional mode like legendary dark knight mode in DMC4 and cut it from the console versions.

It's much cheaper to develop rather than build the engine in-house, train and make the game.
Middy Jan 23 @ 3:16pm 
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This runs fantastically well for me. I was worried about UE5, but nope. Rock solid frame rate, settings maxed out and my fans are chilling. This entire thread reads like it came from an alternate dimension.
I haven't tried the PC version, and honestly I'm going to wait for a STEEP discount, but after trying it on console:

There's shimmering on textures to the point of distraction, which I think is a UE5 engine problem.
The shimmering got so bad at the beginning cutscene that Sonia's hair looked even worst than the 360 hair

Then sometimes the graphics can look really good but then there's tiny little stutters during combat but atleast it's for the most part rock solid in the fps besides that.

The blood color looks off to me, like it looks more light purple-ish than dark red

I fear the shimmering on textures and weird texture issues is going to be a problem for that metal gear 3 remake and this exact same discussion is going to happen again.

Again, this is someone who has only played the NG2 black on console for now.
Within Jan 23 @ 3:26pm 
Originally posted by Shogun:
Originally posted by RoosterSuplex:
you realize its the development and coding not the engine right?

Incorrect, it is the engine, there are no good examples of functionally compitent Unreal Engine games that weren't hacked to death to the degree where it doesn't even resemble Unreal Engine (think Days Gone developers, they completely reworked that engine because in stock form it's worthless). Likewise, if it wasn't the engine, Nvidia wouldn't have their own fork due to the awful performance of the stock offering.

It is the engine, because the engine was created by a group of people who have zero experience with AAA high fidelity games, Unreal Engine works great for their game (Fortnite) but wholly incompatible with a game of this nature that requires speed, fluid motion, and stable image clairty due to needing to read the situation properly at all times.

I am full with you, I think the only game that ran well on UE was Lies of P. Other than that, nothing else. Maybe Days Gone as you said but it was modified beyond recognition.
Jade Jan 23 @ 3:40pm 
From my understanding, this (soft-)remake had a different development team (Team Ninja) than Dynasty Warriors (Omega Force), they are owned by the same company so legally they could've used the same engine I'm sure but development would've been rougher as Team Ninja wouldn't have been as familiar with Omega Force's engine, while UE5 is common and likely easier to learn making development a whole lot easier for all

And as someone else said, this is a pretty niche game so it wouldn't have been worth investing that much money and time into a full blown remake on a custom/in-house engine.
SN4444KE Jan 23 @ 6:06pm 
Also, 80 gigs for a 7-10 hour game.
I mean, come on. Nioh 2 had more stuff and still less than that.
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