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FSR3 and Frame gen, ew. Had no DLSS at all on DW Origins maxxed out at 120fps and ran fine but as usual, UE5 ruins everything its apart of with its half baked engine
I doubt this was in-house Team Ninja work because they always use Katana Engine.
Only shows KT and UE5
Weird then unless Koei Tecmo has some internal team of rookies that will be focusing on using Unreal 5 and doing remasters for them from now on.
Team Ninja never used Unreal in-house before and NG4 will be using Platinums in-house engine thank god.
Wonder if it will run on 4GB of VRAM, if not, then I'm cooked because I see 6GB is the minimum for specs.
64GB RAM, 16 Core Ryzen CPU. Game installed on a SSD.
Game has every few minutes severe framedrops from 60 to 30 for like 10 seconds, then it runs with 60, again.
if by "optimized for consoles" you mean "30 fps cap so nobody can tell"
I have to turn off all the extra Fx and it’s still 3/4 res with a “soft” filter I can’t turn off.
Had to compare to 360 version, which is sharp and has locked in frame rate.
Really had hoped for Katana Engine remake but UE5 has bad pop-in, lights loading during cut scenes…
i7 8700
32GB RAM @2666MHz
Running at 1440p, RT Off, everything on High except "Light" (low) Global Illumination, Balanced DLSS (no framegen):
https://ibb.co/R9KJ7J2
(avg 79fps if you don't wanna click)
GI Seems to be the main culprit outside of Raytracing, setting it to anything higher immediately halves the framerate.
Just curious, are you playing the Game Pass or Steam version?