NINJA GAIDEN 2 Black

NINJA GAIDEN 2 Black

İstatistiklere Bak:
Is this NG2 Original Restored, or just Updated Sigma?
Or a mixture of both, like extra content, but base gameplay of original NG2?
Because adding gore and enemy placement won't change the game if they don't change how the Bow Behaves as well as some other minor things like puzzles.

Also, since it's based on the horrible Unreal Engine, does the game micro-stutter, or does it have shader-precompilation?

Thanks!
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53 yorumdan 31 ile 45 arası gösteriliyor
İlk olarak Peelsepuuppi tarafından gönderildi:
İlk olarak Jojo tarafından gönderildi:
Ninja race race sucks and the Buddha boss is trash. Shame about costumes and leaderboards, but the only true loss is that the enemy count more closely resembles Sigma than OG.

How is the enemy HP and delimb rate? If it's more like the original and has the encounter rate of Sigma 2 then this is going to be the easiest version of NG2 by far.
I haven't tried the higher difficulties yet, so who knows if they up the enemy count on MN. Delimb rate seems pretty high especially when it feels like they want to show off the gore and ragdoll physics. Only played it for an hour and went back to work.
En son Jojo tarafından düzenlendi; 24 Oca @ 4:34
On Mentor, it’s exactly like Sigma 2 in enemy HP. The IS ninjas in the first level still survive Izuna Drops, and can even survive a UT with a level 2 Dragon Sword.
İlk olarak Tyrant (My Vision is Augmented) tarafından gönderildi:
İlk olarak Necho tarafından gönderildi:
What is the difference between the OG and Sigma beside the giant bosses, dismemberment and difficulty? This game literally has everything from the OG Xbox including what I mentioned above: dismemberment, gore and higer enemy count. Is all of this in the Sigma version? If the answer is no, then this game is NOT another Sigma. It's more loyal to the original that the Sigma version.
Absolutely NOT the 360 version.
Enemy counts are nearly identical to SIgma 2 - slightly higher in some areas, but generally much lower than Vanilla 2.
No ranged UTs, bow has the lock-on system
Unlimited arrows.
Incendiary Shurikens, Harpoon Gun, and Windmill Shuriken have been removed from the game
Item locations and pick ups are same as Sigma 2 (you get more powerful weapons and spells sooner, and healing items and upgrades more frequently)
Chapter 2 is daytime, like Sigma 2
De-limbing enemies is more challenging than in Vanilla 2 (forward Y with claws and van gelf is not a guaranteed delimb, luna delimbs in far more hits, etc.) - in short, the enemies are still spongey and take much longer to kill, like in Sigma 2.
Enemies have increased damage profiles - meaning you can still get random one-hit-deaths, just like Sigma 2.
Howling Cannon is back - like in Sigma 2.
Enemy placement and consistency seems to be 90% Sigma 2, and 10% brand new so far... nothing from Vanilla 2 seems to be back in this regard. An easy example of this is the archers pre-Retsu in Chapter 2.
Bosses still have more health than in Vanilla 2. It looks like they might be less of the massive, spongey mess they were in Sigma 2... but they are still super spongey.
Enemy agression is generally lower. Especially for ranged attacks.
Tests of Valor have been removed from the game.

These are just the big, easily recognizable changes after a few hours with the game. Sigma 2 had hundreds of small changes - most of them for the worse.

This is Sigma 2 with some re-worked bosses (Water Dragon has you on the platform like Vanilla 2 again, Statue of Liberty, Buddha Statue, Hatensoku fights are gone, Dark Dragon boss is still in, etc.), the gore from Sigma 2 Plus added back in, and the ability to upgrade weapons with essence (which, it is too early to tell... but I feel this might make the game even EASIER for veteran players... time will tell). That's it.

This is a $50 version of a game that was already included in the $40 Master Collection... just prettier to look at.
That said... it certainly feels like it has less input lag and runs better than Sigma 2 in the MC. I don't know if that is worth paying $50 for, when you can get a physical copy of Vanilla 2 for less than $30 on Ebay and it is backwards compatible with the Xbox 1 and Series X.
disappointing. ill try this version out but for the real thing looks like i'll have to try emulation at this point.
Well hopefully we get mods to change all the stuff and make it like the OG 360 version. Since it's unreal engine it should be easy to mod
İlk olarak Kweeb tarafından gönderildi:
Well hopefully we get mods to change all the stuff and make it like the OG 360 version. Since it's unreal engine it should be easy to mod
Maybe Team Ninja can release an update that adds additional difficulty levels that provide enemy counts and placements that are closer to NG2. Throw in leaderboards and some extra costumes, and it'll make Black 2 the best way to play NG2.

I'd take those over garbage like Buddha statues or Ninja Race.
En son Jojo tarafından düzenlendi; 24 Oca @ 7:32
İlk olarak Jojo tarafından gönderildi:
İlk olarak Kweeb tarafından gönderildi:
Well hopefully we get mods to change all the stuff and make it like the OG 360 version. Since it's unreal engine it should be easy to mod
Maybe Team Ninja can release an update that adds additional difficulty levels that provide enemy counts and placements that are closer to NG2. Throw in leaderboards and some extra costumes, and it'll make Black 2 the best way to play NG2.

I'd take those over garbage like Buddha statues or Ninja Race.

they wont. this ♥♥♥♥ is unreal 5 if there were 10 enemies on screen it wouldnt run
I'm having fun, but I would love an option to play with the exact same balance and weapons as the OG 360 game. I will never have that experience again, will I...
Didn't the developer say they lost the source code for the original NG2 for Xbex 360? So how can they remaster that?
İlk olarak nakama7777 tarafından gönderildi:
Didn't the developer say they lost the source code for the original NG2 for Xbex 360? So how can they remaster that?
They didn't "lose it". They mangled it into Sigma and didn't make a back up of the original.
Start with Sigma 2 still running under the hood.
Cut the statues
Lowered HP a bit and increased delimb chance a bit.
Gore back
Some fights (not many) have heavily reworked spawns. Most fights follow Sigma patterns, perhaps slightly increases (4 -> 5 enemies for instance).
Upgrade weapons with essence.
Full graphical remake using UE5 as the renderer.

That's basically it.

It's Ninja Gaiden Sigma 2 Ultimate, not Ninja Gaiden 2 Black tbh.
İlk olarak G L U E tarafından gönderildi:
Or a mixture of both, like extra content, but base gameplay of original NG2?
Because adding gore and enemy placement won't change the game if they don't change how the Bow Behaves as well as some other minor things like puzzles.

Also, since it's based on the horrible Unreal Engine, does the game micro-stutter, or does it have shader-precompilation?

Thanks!
Its basically Sigma.
İlk olarak G L U E tarafından gönderildi:
Or a mixture of both, like extra content, but base gameplay of original NG2?
Because adding gore and enemy placement won't change the game if they don't change how the Bow Behaves as well as some other minor things like puzzles.

Also, since it's based on the horrible Unreal Engine, does the game micro-stutter, or does it have shader-precompilation?

Thanks!

Update sigma. They added back in proper blood and stuff but... The game is still more like Sigma than anything else in my opinion. There are also new bugs because of the engine change. I have been unable to progress past a certain area in chapter 3 due to a geometry bug.
İlk olarak nakama7777 tarafından gönderildi:
Didn't the developer say they lost the source code for the original NG2 for Xbex 360? So how can they remaster that?
Pay 10 dudes to boot up the 360 version and just document every room and how each weapon works, then port those changes into Sigma 2's code base.

Its not like the source game is lost to time or anything, can pick it up in a bargain bin for like 5 bux.

Hell, consult some community members. We have guys who know the game better than the back of their hands and never stopped playing, pay them 25/hr to just test and provide feedback and that also would work.
En son Khan tarafından düzenlendi; 24 Oca @ 22:17
İlk olarak Khan tarafından gönderildi:
İlk olarak nakama7777 tarafından gönderildi:
Didn't the developer say they lost the source code for the original NG2 for Xbex 360? So how can they remaster that?
Pay 10 dudes to boot up the 360 version and just document every room and how each weapon works, then port those changes into Sigma 2's code base.

Its not like the source game is lost to time or anything, can pick it up in a bargain bin for like 5 bux.

Hell, consult some community members. We have guys who know the game better than the back of their hands and never stopped playing, pay them 25/hr to just test and provide feedback and that also would work.

That would defeat the purpose of outsourcing a cheap UE5 port of Sigma 2.

When the chinese studio they paid to make this realized Global Illumination would drop 4080s to 55 fps they likely immediately lowered enemy counts.
I hope there will be mods to tweak the difficulty.
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