Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thats not true. You'll get way more input lag @120 fps. Most speedrunners and NG pros use 60 fps because 120 fps will make the inputs slower and sometimes it doesn't even register the inputs.
Yes, it is.
Watch an actual input lag test of the game
https://youtu.be/hEsbgi-G-0Q?t=2244
What you said about dropping inputs, was true pre-patch. Before I struggled especially with on-landing 360 UT moves, now I can perform them with the same consistency as I can at 60hz.
Quote from the actual patch notes
"Bug Fixes:
Fixed control issues that occurred when playing at over 120 FPS or while under high computing load."
The difference only becomes noticeable if your eyes get too accustomed to 120FPS over an extended period, so I'm not going to start reprogramming my brain until 120 is more common, lol.