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If you right click on the buildings there will be a tab that says "labor". You can draw colonists from other tasks to build things and also to work at things. There is a digital tutorial guide in the game's directory that you can use. The game itself, while having a tutorial, came with paperback instructions for how to complete said tutorial. If you really want, I can make a video of myself reading it for you. :-P
- R-clicking on a building was about the third thing I tried on them. But no matter which option I clicked next, it would always revert back to the first one after a turn. (And what exactly does the red/green switch do?)
- Some buildings did get built, for example the dwellings after the advisor mentioned running out of population room. The reactor also got built once and so did a mine. But when I restarted the turorial, they just got stuck in construction stage...
- I managed to figure out how to colonize a neighbouring land plot, but not much beyond building a couple of dwellings there.
- I never figured out how to train units.
Your idea about reading the tutorial does sound interesting, although you probably could just scan the thing and upload the pages in the "art" section...
This is one game that looks like it might be a lot of fun to play once I figure out how to actually play it.
If it helps, this is the link to the manual (not the tutorial) http://cdn.akamai.steamstatic.com/steam/apps/328450/manuals/Manual.pdf?t=1447364205
The last/bottom page has a list of hot keys.
I can't seem to find the actual tutorial guide online, so yeah, I'll try to scan it for you... but I don't know if submitting it as art is the best idea since it would take up so many pages. Any suggestions?
- After some buildings finish construction (like laser towers) colonists will be sent back to the housing spaces. Other times, like after an upgrade, they may be sent back to the housing space because the upgraded building would otherwise be overcapacitated or repurposed because new options are available (like building electronics instead of conducting research).
- When developing land, there are two basic methods of encouraging colony growth: building houses and putting colonists to work making more colonists and importing colonists from other controlled settlements (drag and drop on the mini-map. Super easy so long as you have the credits).
There's also the later option of building a cloning center after researching cloning, but you want to balance that out with happiness boosts from cultural centers; museums, hospitals, low taxes, that kind of thing.
After that, what you do with the land depends entirely on what you want to do with it. You could make it a second settlement with all the necessities; you could put extractors everywhere and rape the land for resources; you could pack it full of factories/airports and make it your production base of operations, you could put a single fuel station on the land and use it as a midway point between you and the enemy. Though if the land is not self sufficient, you'll have to transport resources into that location to keep your colonists happy, fed and not dead.
- I'm not sure about getting stuck in the construction stage. If it were me, I'd drop a few colonists on it and see what happens after a few turns. R-clicking the construction site usually tells you how long it will take to build the thing after you put at least one colonist on. The more colonists, the faster it builds.
- There are two ways to make experienced units. One method is to build a training center and put your units on that settlement. If they were elsewhere and you only just moved them there then you need to allow one turn for them to move, then they will have the training option. completion of training is dependant on how many colonists are working at the training center when you roll over the turn. If I recall correctly, the base will train all units set to train at the same time. They can only train to the first experience level (that I know of) and the number of turns is figured out by seeing how long it takes the people on the training base to reach the value of 100 (if it's 30 each, then one colonist would allow training to complete in 4 turns).
- The other way to gain combat experience is by fighting. You can set your units to retreat at a certain damage level, repair themselves and then fight again. Eventually they will become experienced units if they don't die first.
- The green/red arrow is a job-lock function. When pulling colonists from one place to another, you don't decide which colonists you're moving. The job-lock function prevents the selected percentile from being chosen as static colonists for other jobs. This is especially useful because when you open the grand management menu with every job your buildings provide along with total census of available colonists, it stops you from accidentally drawing units away from vital tasks.
Thank you. I might not be able to play this for a while, but I'll make sure to take your advice when I do. It definitelly looks like a fun game.
(By the way, by "train" I actually meant "create", creating infantry is called training in many games and I didn't know that there was a way to actually train up your units xp in this one...)
You make a military unit building of some kind. This usually starts out as factories, shipyards and airports, but you can also make a couple from your city center.
Once finished, go into the building. Notice the build qeue window on the right side. Click the green button to open a unit selection menu, it will tell you what units you can build. Add them to the building queue. Make sure to put colonists to work making the units or the build order will just sit there with ETA: never.
Be aware that most units will consume colonists in their construction, so if you had colonists in your building before; after putting in orders for some units you may be short handed.
Selection a unit on the build queue and pressing the red button below will stop them from being built and remove them from that building's queue.