Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
2. Honestly, I like zooming snapping to the level, maybe it could be an option though. Not having to smooth it out makes it a lot easier to code, too.
The game uses the Slick2D library which uses lwjgl at it's core, so yes it uses that. Personally, I'd suggest using libGDX out of experience with it, plus I think Slick2D isn't being maintained, as well as the fact libGDX allows you to pick from a few backends and allows easier exporting to android.
Honestly, Java feels a lot friendlier to one-man code teams, but that might just be because I also use it (bias). C# is pretty easy to move to though, given that it's very similar to Java with how you write it, but honestly I'd just stick with Java because of how easy it is to use and distribute in comparison (no builds per-flatform or any of that nonsense).
Its fantastic. I shipped a game on Android using corona and got chatting with a dev of a similar game and he had used LibGDX. Ive been i love with it ever since.
Its very clever the way they manage different platforms whilst building the core of the app in a seperate project.
Anyway. Thanks for the reply. And goodluck for the games future :)
Personally I think Java just has a bad rap, people think "eww!! Java game!" because they instantly start thinking of all those buggy hobbyist games out there, and don't realize that normally the bugger titles out there are usually buggy because the programmer isn't that experienced (or just simply lazy). The reality is, I think there's just more amateur programmers on Java, so it makes Java look like an inferior language because of all the subpar Java projects floating around.
There's plenty of good Java devs out there who release Java based games on Steam that the average gamer wouldn't even realize are java applications, like most of PuppyGames' library are Java based but hardly anyone would know by looking at it.
I guess it's kind of like Unity, Unity games are very, very poorly received on Steam. Although some have made it and became popular, like Gone Home for example. But typically, people go "yeah, whatever, just another Unity game!" because so many hobbyists use it causing the typical end products to be very low budget/low quality.
I think another problem too might be that a lot of non-programmers/devs think Javascript and Java are the same, so we end up with a lot of misinformed gamers thinking java games are just glorified browser "flash" games. Even if that makes no logical sense to us dev types. :)
The devs are aware of the save feature issue.
It'll come in good time :) Its got great potential.
Can I ask why? Was it the act of learning to program that made you fall asleep? OR can you already program in another language, and its just JAJA that made you fall asleep.
I have the opinion that if learning Java sent you to sleep, then good luck staying awake learning C++, C# or C lol.
Might be a bit biased, coded in java for at least 5 years, I think 7.