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Current plan:
- Essence Collectors no longer can be fueled with Crylithium.
- Essence Collectors can now hold more energy (to buff them a bit because of the above)
- A new "praying" type building (name pending) that you can assign workers to, and they go to the alter/whatever and "pray" generating free essence.
The idea is to remove crylithium as a fuel (because it's always been problematic and annoying for the AI anyway). Now, generating excess energy is more a "labor" cost, because you have to reassign precious workers to "Pray" rather than just chunking crylithium into a collector. Gives the player a little more control, adds a fun new building, and removes the AI/balance wonkiness with fueling collectors. :)
Sounds interesting. I have two questions!
Do you have an idea about the rate you may get from the new source vs the old source, specifically in regards to overall labor cost? I usually feel like I never quite have quite enough people for most of a map so it makes me a little wary to think about lost labor slots to the change.
Will there be more changes that essentially serve to close the gap between the player (some kind of benevolent godlike entity?) and the villagers? IE, make them more aware of you, reaction differences and more of a relationship of sorts?
Personally, I was always particularly interested about the relationship between the player and the villagers and hoped to see it evolve.
"Oh, you didn't pray to me today, into the Cullis Gate with you!"
Now i need 4 workers to pray level 3 altar just to fuel essence motivator wich i don't need anymore because i do not need crystals ! =))))
Well... i cannot make game-design decisions, but for me the game seriusly lost if fun. I say more - this Crystals/Crylithium mechanic change made me stop playing this game completlely.
I hope this will be changed in the future, this is a very good game and a very talented dev !
That would be both in line with the new update AND give crystals back their "fuel" role.