Rise to Ruins

Rise to Ruins

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Enemy Strength Scaling Over Time
I'm playing this game for the first time in over five years, and I'm wondering how enemy strength scaling works now.

I've just completed a full in-game year on a map, and I'm wondering how much more difficult the enemies would get over time if I kept on playing the map. I've allowed the corruption to take a little bit less than half of the map, and I don't have any immediate plans to push back the corruption unless there is a benefit other than gaining access to more land and resources.

Do the enemies just keep on scaling in strength indefinitely until you are overrun, or do they eventually "cap off" and are actually able to be defeated by pushing back the corruption?
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Showing 1-4 of 4 comments
crowman Aug 30, 2024 @ 6:41am 
Yeah, they scale infinitely. If you want to set up a base of operations, you pretty much have to wipe the corruption out before day 15/16, at least on Nightmare difficulty.
Tiberiumkyle Aug 30, 2024 @ 12:48pm 
Not actually infinite, just so high that outside very specific defense setups, if you're near or hit the actual spawn in level cap for monsters, you've already been wiped out from being unable to keep up with the numbers, their health, and the damage they can dish out.
That said, with certain setups you can actually just let the corruption stick around while surviving as long as you care to keep playing a region.
Last edited by Tiberiumkyle; Aug 30, 2024 @ 12:48pm
Originally posted by Tiberiumkyle:
Not actually infinite, just so high that... if you're near or hit the actual spawn in level cap for monsters, you've already been wiped out from being unable to keep up with the numbers, their health, and the damage they can dish out.
That's very good to know, I assume since the goal is to migrate across the map, there's no sense in hanging around on a particular region for too long anyway
Originally posted by Tiberiumkyle:
That said, with certain setups you can actually just let the corruption stick around while surviving as long as you care to keep playing a region.
If that's the case, I was wondering if it was more beneficial in the long term to beat back the corruption as much as possible, or to "allow it" to grow anywhere on the map that I don't currently need access to? Back in the day, it was kind of a double edged sword deal where you basically choose between a huge but relatively weak enemy camp or a tiny but incredibly powerful camp
crowman Sep 1, 2024 @ 7:02am 
Originally posted by Wigbert FriggleShit:
If that's the case, I was wondering if it was more beneficial in the long term to beat back the corruption as much as possible, or to "allow it" to grow anywhere on the map that I don't currently need access to? Back in the day, it was kind of a double edged sword deal where you basically choose between a huge but relatively weak enemy camp or a tiny but incredibly powerful camp

If I may interject, the only reason you'd allow it to grow is to farm the random drops or god XP, but you can do the latter easier by starvation ranching some of your population. I don't know what your goals in-game are, but if it's to clean out every region, you're better off stopping the enemy scaling as soon as possible.
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