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I had the same problem actually, but I find it fits the spell since IMHO you should have some degree of "randomness" when trying to grab tiny things. :)
All that really needs done is the list needs to be sorted by distance from the mouse, then fetching the mob thats on top of the list.
Like in this order: 1) Grab people -> 2) Grab monsters -> 3) Grab stuff ... then go back to 1).
I don't know if it's possible, but I think this could give us much more control over this already useful spell.
But the mouse wheel is for zooming. :)
Also, while adding more specific grab conditions would probably be better, the player might find it annoying to have to select what type of thing they want to grab, then grab it. Although I suppose a "grab all" setting could just be default. Either way though, I'm not sure where a reasonable place to put the setting would be (either a hotkey, or on the GUI) as the mouse wheel is being used already and having a button on the GUI would be annoying to have to always click on.
Perhaps something more simple could be added though, like holding shift to toggle between "Mob" and "Resource" mode.
Anyway IMO the Shift-click option could be a nice and simple solution, thanks for replying. :-]