Rise to Ruins

Rise to Ruins

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Ezimeh May 28, 2016 @ 3:13am
[MOD] Arcadization - Authorized
This mod makes the game a bit more arcade (easier)

Changes:

- Food on Crops almost Insta-Regrows
- All Enemies start level 1 (Except Ghost and Childghost)
- Time to respawn an enemy is doubled

To come:

- No Ammoconsumption OR More Ammo
- Increased range of early defenses

Download:

http://www.moddb.com/games/retro-pixel-castles/downloads/mod-arcadization-awaiting-authorization-by-dev/#5965506

Password:

ficken
Last edited by Ezimeh; May 28, 2016 @ 11:49am
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Showing 1-13 of 13 comments
Rayvolution  [developer] May 28, 2016 @ 9:10am 
Officially, you can't distribute the game code or any assets, unofficially I don't really care as long as the intent is good, and you're obviously not being malicious or pirating.

So, go for it. :)

If you want to increase the range of towers, edit distance = x; in rpc.objects.towers.Tower<Type>.class in their respected constructors. Be warned though, increasing their range too high can be pretty CPU-intensive as the Line of Sight checks are fairly expensive when a ton of mobs are in range.

As for proper unlimited ammo, you'll have to rewrite a pretty good chunk of code because of how the system works, but you can hack it a bit by adding this to the superclass's constructor (rpc.objects.towers.TowerBase.class) under tower = t; (Line 77)

tower.increaseAmmo(tower.getAmmoMax()); tower.increaseEnergy(tower.getEnergyMax());

Then go into each of the tower's update() methods and find these lines and remove them;
tower.decreaseEnergy(fireEnergyCost); if (ammoType != null) tower.decreaseAmmo(1);

That will trick the towers into starting with full ammo, and never decreasing the ammo consumed when they fire.

Of course, some of these variable names and line numbers may be different, since you're working with decompiled code. But it should get you going in the right direction.
Last edited by Rayvolution; May 28, 2016 @ 9:12am
Ezimeh May 28, 2016 @ 11:50am 
Thanks a lot for the help.

Once i find out how not to pay 20 bucks for the DJ Java Decompiler i'll get back into changing the ammo.
Rayvolution  [developer] May 28, 2016 @ 12:18pm 
Someday (Although not anytime soon) I'll be releasing the source code as "free" DLC on the store page. Although that may not be for a very long time. :)

There are quite a few free decompilers out there though, but their success rate is hit and miss. I can't really recommend any though as I've never really had a reason to decompile anything in my programming day.
Ezimeh May 28, 2016 @ 1:01pm 
i like the one i found pretty much. to be honest: my first time looking into java at all.
WarStalkeR Jun 5, 2019 @ 5:37am 
Originally posted by Rayvolution:
Someday (Although not anytime soon) I'll be releasing the source code as "free" DLC on the store page. Although that may not be for a very long time. :)
3 years count as long time? I'd like to see source code as DLC (even if it will cost $49.99 I will buy it) for game modding enthusiasts (I've dreamed for a very long time to mod RtR to the space age with railgun towers) :D
Last edited by WarStalkeR; Jun 5, 2019 @ 5:39am
Ezimeh Jun 5, 2019 @ 6:22am 
+1
astroboy Jun 5, 2019 @ 10:02am 
I am a java developer and may be that is not necesary to release all source code, just to release some interfaces o base clases that we can override, this and some classpath manipulation may do the trick.
Ezimeh Jun 5, 2019 @ 11:43am 
thanks for the info astroboy. =)
Tiberiumkyle Jun 5, 2019 @ 11:44am 
Pretty sure source code release isn't going to happen before the game is even out of early access. Still several years out at least before Ray's ready to let the source into the wild, most likely.

For now, the code isn't obfuscated (like minecraft was) so just need a bit of know-how and a decompiler.
Princess Jun 5, 2019 @ 2:38pm 
The day people start making mods for this will be a happy day indeed.
Tiberiumkyle Jun 5, 2019 @ 2:47pm 
Little tweaks have been made, here and there, nothing publicly released that I'm aware of though.
pipu Jan 4, 2020 @ 2:47am 
Hello Tschekita, thank you for your mod, could you pls update it, or show me how? thank you very much
Ezimeh Jan 4, 2020 @ 3:50am 
Heyho, the newer versions are not that moddable as the older it seems to me. I'm also not an expert, not even an amateur at this stuff. I'd recommend asking on the discord. I'm sorry =(
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Date Posted: May 28, 2016 @ 3:13am
Posts: 13