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Tiberiumkyle isn't wrong in his original reply nor is he out of line in any way. The issue is you're not understanding how they work or how to defend against them so it looks like random broken behavior.
There's multiple mechanics at play, every single tile on the map has a movement cost. (Go read up on A* pathfinding if you don't understand the concepts). The longer a path, the more expensive the movement cost. Eventually, if a path is long enough other paths start becoming more desirable (eg; walls).
Whats happening in your/the original poster's game is in addition to the movement costs, every single active path itself is compounded with every other path of every other mob en route, so if you have a long maze of monsters going through eventually the movement cost is too high, and monsters start looking for alternative routes. The reason a maze that has worked for X days without fail and suddenly breaking down is the volume of incoming monsters has finally increased beyond the threshold, and how the additional monsters are looking at your walls to tear down. It's actually not random at all.
To fix this, design your defenses better. You can either make the surrounding walls twice as thick (doubling the movement cost to pass through them), or make your maze double wide, providing more space for the monsters to move inside and thus making that math more desirable. (Or do both even).
The mechanics are not broken, and working as intended.
so no water will fix it or a fire ele friendly second maze ;)
Another thing that might disrupt your mazes is earthquake which can cause rock formations to spring up. If the rock formation happens to block your maze then monsters will choose alternate pathing, which might include destroying the wall to get around the blockage.
Both meteors and earthquake cause damage which can destroy a piece of fence while you are not looking. Earthquake is more likely to just damage it but meteor might take it out.
Those rain generated puddles are purely aesthetic, they do nothing cept add a bit of detail to the game world.
Earthquakes (and hail) haven't been able to damage walls for a good while.
And what makes this worse is that corruption continously apreae over my defense and I have to dismantle and retreat a bit but thiw is not a small project.
tion... I understand why butthurtin' with the cultural revolution
Sorry for delay in response, but i've uninstalled the game....
I understand perfectly well the mechanics, after hours of testing, I just consider it ♥♥♥♥.
You market it as a village simulator, but it is really a lame traffic simulator.
Pearl clutch all you like, that's the reality.
"You disgust me!"
Neckbeard Wisconsin... I care less for your feels than literally anything on NPC Earth.
Also, stereotyping me just because of where I live is almost lamer than your petty insults.