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If the game's scale doubler didn't kick in for your monitor, chances are you don't want to go up to "2" though. I'd try around 1.5, 1.6 or so and work from there.
A proper in-game slider in the settings menu may be added down the road. :)
Why not just change the setting manually for now? ;)
It'll be much better once a slider is in, but honestly the problem is the icons not the overall UI text or size of the panels themselves.
I most certainly did now but I didn't know about the adjustment for a while. It's still not perfect, trying to play on a small Surface Pro and having to precision aim buttons and squint to read text at 1.5 (any bigger and I can't see the buttons on the startup screen).
one of my laptops then take over and run my games from the HD that only has my games/entertainment on it, I have it setup where it runs through my network, and since Steam allows for this to work easier with cross platform library share, you use the HD computer and bus speeds, plus your computer you are playing it on uses its own processor ect to assist in the game function. however I would have to keep changing the UI scale in the file every time I do this to scale it to the sizes I would LIKE to have it.
I can still play it like this, just would be a nice convenience
I use a Surface Book as my on-the-go work laptop, so I feel your pain. Although there's only so much I can do for such a small screen. Pretty much all games in this genre have the "small UI" issue on these smaller displays. There just isn't much visual space to deal with, and a lot of controls/data to display. Having a tiny 13.5 inch screen in my case, and a 12.3 in your's just makes everything tiny. These laptops just suck for UI-busy games, I have the same issues when I play Don't Starve in my mini-lan parties. :)
But I agree, the slider is important and needs to be added, so these questions don't come up as often. Adding a slider is surprisingly more complicated than it sounds though, because I need a dynamic system that will "lock out" oversized values, keeping the player from accidentally setting it way too high. It's not a complicated feat, just a slightly time consuming one to do it right.
+1 I actually refunded the game because i couldn't play with the micro UI.
Hope you implement scaling in the game's options (users shouldn't be required to fiddle with file modifications imo).
This was actually added about 6-8 months ago. ;)
https://imgur.com/XRTGJdp