Rise to Ruins

Rise to Ruins

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KillshowGER Apr 10, 2022 @ 7:40am
Startup Crash
i need help with this startup error ..


Base settings file no longer valid, resetting!
Failed to load graphics properties file, resetting to default!
Rise to Ruins Update 1c

Attempting to initialize Steamworks

Fetching local language files.
Attempting to load: B:\Program Files (x86)\Steam\steamapps\common\Rise to Ruins\localization\defaultEnglish

Fetching Steam Workshop language files, if logged in to Steam.
No Steam Workshop language files found.

Total word count: 28917
Total key count: 5526
Text key count: 4571

Loading Font Data
Starting Dedicated Threads
Thread Pool Size: 8

Interface scale auto adjusted to: 1.0
Operating System: Windows 10
GPU Drivers: null
GPU Driver Version: null
Maximum JVM Memory: 245MB
Sun Apr 10 16:36:19 CEST 2022 INFO:Slick Build #237
Initializing Display Mode: Windowed
Sun Apr 10 16:36:19 CEST 2022 INFO:LWJGL Version: 2.9.3
Sun Apr 10 16:36:19 CEST 2022 INFO:OriginalDisplayMode: 1680 x 1050 x 32 @59Hz
Sun Apr 10 16:36:19 CEST 2022 INFO:TargetDisplayMode: 1580 x 850 x 0 @0Hz
Sun Apr 10 16:36:19 CEST 2022 INFO:Starting display 1580x850
Sun Apr 10 16:36:19 CEST 2022 INFO:Use Java PNG Loader = true
Sun Apr 10 16:36:19 CEST 2022 INFO:Controllers not available
Interface scale auto adjusted to: 1.0
Interface scale auto adjusted to: 1.0
Resetting MAIN_MENU
Interface scale auto adjusted to: 1.0
Loading Game
font Module: 4124
save Module: 0
time Module: 0
Sun Apr 10 16:36:24 CEST 2022 INFO:Initialising sounds..
Sun Apr 10 16:36:24 CEST 2022 INFO:- Sound works
Sun Apr 10 16:36:24 CEST 2022 INFO:- 64 OpenAL source available
Sun Apr 10 16:36:24 CEST 2022 INFO:- Sounds source generated
sound Module: 128
Loaded Tileset: SAND_RED (3015000) Time: 4
Loaded Tileset: TREES_BROWN (15000) Time: 52
Loaded Tileset: SANDSTONE_RED (415000) Time: 33
Loaded Tileset: WATER (3610000) Time: 35
Loaded Tileset: LAVA (2810000) Time: 51
Loaded Tileset: TREES_BROWN_ACCENT (16000) Time: 30
Loaded Tileset: SAND_RED_ACCENT (3015500) Time: 3
Loaded Tileset: SANDSTONE_RED_ACCENT (415500) Time: 31
Loaded Tileset: TREES_BROWN_DEAD (15500) Time: 21
Loaded Tileset: WATER_ACCENT (3610500) Time: 17
Loaded Tileset: CRYSTAL_PURPLE (625000) Time: 30
Loaded Tileset: CRYSTAL_PURPLE_ACCENT (625500) Time: 23
Loaded Tileset: LAVA_ACCENT (2810500) Time: 14
Loaded Tileset: ANCIENT_CULLIS_GATE (200400000) Time: 15
Loaded Tileset: ANCIENT_RADIANCE_POOL (200600500) Time: 11
Loaded Tileset: CACTUS_GREEN (1210000) Time: 19
Loaded Tileset: CACTUS_GREEN_ACCENT (1210500) Time: 24
Loaded Tileset: COBBLE_AND_LOG_PATH_DEBRIS (4011500) Time: 8
Loaded Tileset: MELONS (1610000) Time: 19
Loaded Tileset: FLOWERS_PURPLE (2220000) Time: 7
Loaded Tileset: CRYSTAL_HARVESTRY (203205500) Time: 136
Loaded Tileset: BOWYER (202405500) Time: 85
Loaded Tileset: LOG_PATH (4011000) Time: 13
Loaded Tileset: FLOWERS_PURPLE_ACCENT (2220500) Time: 6
Loaded Tileset: BOW_TOWER (202205500) Time: 21
Loaded Tileset: WOOD_FENCE_GATE_WE (215415500) Time: 9
Loaded Tileset: WOOD_FENCE (4214000) Time: 16
Loaded Tileset: MELONS_ACCENT (1610500) Time: 14
Loaded Tileset: FORGE (205805500) Time: 104
Loaded Tileset: COBBLE_AND_BOARD_ROAD_DEBRIS (4012500) Time: 12
Loaded Tileset: LUMBER_SHACK (210405500) Time: 68
Loaded Tileset: GOLD_STORAGE (206005500) Time: 52
Loaded Tileset: TREES_BROWN_COLLECTED (16500) Time: 17
Loaded Tileset: WOOD_FENCE_GATE_NS (215405500) Time: 14
Loaded Tileset: FLOWERS_WHITE (2230000) Time: 5
Loaded Tileset: FLOWERS_WHITE_ACCENT (2230500) Time: 7
Loaded Tileset: FLOWERS_BLUE (2215000) Time: 4
Loaded Tileset: CRYSTAL_GOLEM_COMBOBULATOR (203005500) Time: 26
Loaded Tileset: FLOWERS_BLACK (2210000) Time: 5
Loaded Tileset: COURIER_STATION (209805500) Time: 265
Loaded Tileset: ESSENCE_COLLECTOR (204605500) Time: 25
map Module: 1794
road Module: 8
miniMap Module: 95
resource Module: 53
transition Module: 0
Exception in thread "Thread-8" java.lang.OutOfMemoryError: Java heap space
at java.util.Arrays.copyOf(Arrays.java:3236)
at java.io.ByteArrayOutputStream.grow(ByteArrayOutputStream.java:118)
at java.io.ByteArrayOutputStream.ensureCapacity(ByteArrayOutputStream.java:93)
at java.io.ByteArrayOutputStream.write(ByteArrayOutputStream.java:135)
at org.newdawn.slick.openal.OggDecoder.getData(OggDecoder.java:315)
at org.newdawn.slick.openal.SoundStore.getOgg(SoundStore.java:835)
at org.newdawn.slick.openal.SoundStore.getOgg(SoundStore.java:793)
at org.newdawn.slick.Sound.<init>(Sound.java:90)
at rtr.SoundModule.loadSound(SoundModule.java:322)
at rtr.SoundModule.run(SoundModule.java:654)
at java.lang.Thread.run(Thread.java:748)
shadow Module: 1841
lighting Module: 58
projectile Module: 0
missile Module: 15
particle Module: 172
collision Module: 28
depth Module: 388
perk Module: 12
god Module: 0
goal Module: 0
object Module: 8471
background Module: 6
Sun Apr 10 16:36:38 CEST 2022 ERROR:Java heap space
java.lang.OutOfMemoryError: Java heap space
at rtr.mobs.pathfinder.PathFinder.<init>(PathFinder.java:67)
at rtr.mobs.MobModule.initModule(MobModule.java:119)
at rtr.states.StateBase.loadState(StateBase.java:342)
at rtr.states.MainMenuState.loadState(MainMenuState.java:114)
at rtr.states.StateBase.update(StateBase.java:426)
at rtr.states.MainMenuState.update(MainMenuState.java:189)
at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:266)
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:663)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:481)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:391)
at rtr.system.Game.launchGame(Game.java:160)
at rtr.system.Launcher.main(Launcher.java:52)
Sun Apr 10 16:36:38 CEST 2022 ERROR:Game.update() failure - check the game code.
org.newdawn.slick.SlickException: Game.update() failure - check the game code.
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:669)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:481)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:391)
at rtr.system.Game.launchGame(Game.java:160)
at rtr.system.Launcher.main(Launcher.java:52)


Java reinstalled and Argumented..
Game reinstalled and with admin rights restartet ...
all drivers checket for updates ..


it crashes when the moduls get loaded
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Showing 1-2 of 2 comments
Veldrin Apr 14, 2022 @ 4:51pm 
Originally posted by KillshowGER:
Maximum JVM Memory: 245MB
...
java.lang.OutOfMemoryError: Java heap space
The log is saying the game only has access to 245MB of memory and the crashes are due to using that all up. 1.5GB is probably a safe minimum the game requires. You either have a very low amount of ram in your system, some of your ram has become corrupt/unusable, or most likely your system has the _JAVA_OPTIONS environment variable set to restrict Java programs to ~256MB memory.

The unstable branch of the game (and future releases) will ignore that environment variable if it exists. If you are unwilling to use the unstable branch of the game nor wait until the next stable release then you can modify/delete that environment variable.
KillshowGER Apr 15, 2022 @ 8:51am 
hmm okay ty ..

i hate java now .. i argumentet in the java options to 8 gb .. my system has 16 gb ram i dont think java need so many .. but i say thx for now and wait for the next patch ..
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Showing 1-2 of 2 comments
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Date Posted: Apr 10, 2022 @ 7:40am
Posts: 2