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I am not even playing on survival.
https://steamcommunity.com/sharedfiles/filedetails/?id=2779033218
After that I just abused of the ranged golems that seem to be the best way to deal with anything currently (the new patch might makes this much harder).
By day 10 I think the corruption was gone, I was killing all the enemy buildings with the fire spell, it's crazy good vs them and avoid the spawn of tons of enemies
Especially if you fight corruption since you get high level monsters really quickly
But now all the monsters I see are spawning from the bottom edges of the map and moving into open space. With no clear reasons as to why they keep spawning.
The other bit, sounds like you you have single corruption tiles right on the map edge, which can cut off tile visuals due to how the edge tiling works.
Now I've got a literal mountain to dig out, because that's where they seem to be popping out from under.
I'm considering cheating against the game like it cheated against me.
Well, you could place fire pits on the mountain edge and hope they reach the corruption (the large ones have 16 tile 'cleansing range', if you will, even for corruption tiles below 'blocked' terrain). Otherwise, no choice but to dig around for a bit.
https://steamcommunity.com/sharedfiles/filedetails/?id=2786233810
for me at least. The spawning is crazy, but the scaling is not that punishing.
On the current map im working on, I was a little too slow and in autumn, year 1, I'm currently waiting for the 20 or so odd scattered tiles of corruption to finally become purified, with it taking multiple days for more to 'flip'.