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Maybe somethings different, but i have 4 established farms, and 10 people running it. Still on the brink of starvation
Now I just build 4 farms, assign 8 farmers to them and then I find a patch of food somewhere close and just cast "Motivate Land" on it over and over. Build lots of food storage and then every time it rains, motivate it again. Keeps the farmers busy hauling food back and forth to storage, and the Motivate keeps the food respawning quickly.
My current village, I'm approaching Winter with 15 Food Storage buildings full of food and a full patch of food waiting to be harvested
This is of course in addition to farms and animal pens and chicken pens.
You'll need to tell me what you do to make the farms work, because this was my full situation.
4 Establish Farms, 30 people, 2 dogs, 10 Farmers.
Food storage was always less the 10 if not 0.
The farmers would not store food, they would leave food they were told to gather to turn into trash around the map even if the food storage was 0.
- too far from water source
- farm too far from each other
- not enough organizer (they are apparently one of the most important jobs)
- not enough harvest on spring / autumn (food grows far slower and farmers work slower on summer)
Usually On first year, my 3 farms, 6 farmers, 5 organizers can handle 60ish people even without motivate land spell. I spam motivate land spell if it is almost winter but my food supply is not quite good.
What other players are missing is that you need to have enough Water Carriers and water sources to run BOTH the farms AND to supply housing.
The other thing to consider is that villagers will first search for food in their houses and houses get restocked with raw vegetables mainly by farmers. If you have too many houses or too few farmers you'll never have "stocked" houses and hungry villagers will only be able to find food on the ground if they're nearby.
So check your housing/farms food and water levels and start from there.
One more thing is that part of the food is also used to re-plant crops in the farms.
So every "cycle" you have:
FOOD LEFT = PRODUCED FOOD - (EATEN FOOD + PLANTED FOOD)
If FOOD LEFT goes in the negative, you'll never be able to recover and if you create more farms you'll just make it worse since you'll make PLANTED FOOD bigger!
That's why the only way to recover from a failing agricolture is to get wild crops OR to cast Motivate Land and Holy Potatoes.
Villagers don't pick up resources outside village range (except when they just finished harvesting and look around nearby for more of what they just harvested to pick up). So ensure harvest areas are in village range or use the grab/recall/harvest spells to relocate the resources into village range.
Initially villagers will swarm over food as they attempt to satiate their hunger and equip some food for later. Once that is done the farmer should be able to seed the farm using the remaining food. Seeding only needs to happen once. One Raw Vegetable is required for each farm tile. The Makeshift Farm has 6 farm tiles, the Farm has 9 and the Established Farm has 13.
Next the farmer needs a supply of water to water the crops. Note there are two types of water - dirty water and just water. It is best to have some dirty water available for farmers to use as they won't use clean water until all non-farm water storage is full. Farmers can collect dirty water from designated water tiles on the map. Once a sufficient amount of dirty water is stored in a farm farmers will begin tending and watering the crops of that farm. Then it is just a waiting game for the crops to mature which varies based on temperature and level of tending and watering. In Spring it is possible to harvest a well tended and watered crop 2-4 times a day.