Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Upgrade the city center to get more influence range aswell ontop of all this.
Works for me so far, just dont build walls at the very edge of your influence if you dont plan on making fire pits.
Since the game is really all about micromanaging resources and space, wasting precious build slots on firepits seems kind of... meh.
So yea, once you've got a huge camp with over 60 built slots and 100+ people it stops mattering - maybe if the small firepits didn't use a build slot they're be more useful early on (?), but I couldn't really justify using them until I had most of the rest of my resource generation and defensive structures established.
I'm on day 22 now - things aren't really getting past the first length of my mazes - I'm sending people and resources to Limbo now to keep the colony from potentially collapsing itself....
You misunderstood - I'd rather save physical-base-building space by not dropping another storage building when I can spend similar or less resources to simply upgrade my main building and get the same thing out of it (I think the main building also provides more building slots for fewer resources over time - and if it doesn't, it's not much more to justify removing the PHYSICAL space I could use for something else). Basically, the Ancillary Building isn't worthwhile when you're turtling in a tight spot, as far as I can tell.
If you want to avoid wasting building slots, then you're out of luck. Mixing in a few fire pits into your maze is pretty much required to fix the problem you're describing (and it's the way most players play). There are some designs that avoid it, but they're fairly complicated and awkward to build.
http://steamcommunity.com/sharedfiles/filedetails/?id=946589138
http://steamcommunity.com/sharedfiles/filedetails/?id=923932208
http://steamcommunity.com/sharedfiles/filedetails/?id=921127757
I understand not wanting to waste the slots, but a good maze design will likely only consume 2 or 3. :)
http://imgur.com/a/SwRo5 Here is my current early game maze, works wonders for me (Its something I always used in games like warcraft 3 custom maps, So I know alot of maze placements ;P)
I had a firepit on the left side aswell, But I removed it after I completed the maze to save slots.
I also removed the fire pit at the bottom right and the one on the furthest right (Not part of the maze) the other 2 are still in there however.
http://imgur.com/a/h1FlW This is how my entire village looks at this time.