Rise to Ruins

Rise to Ruins

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Demtrod Feb 10, 2019 @ 5:16am
Storage management
Is there a way to manage which items should be prioritized in a storage?
Like forcing a Stone Storage to atleast have 50 normal stones and unlimited Cut Stones?

I'm having troubles with not having enough stone for my stone golems nearby, and thought a Stone Storage would solve it, but that only caused it to be filled with Cut Stones (I know I could limit my Cut Stone demand, but that's not what I'm asking).
Originally posted by Tiberiumkyle:
Originally posted by Ambrsale:
Try clicking on the resource in Anchillary or in storage tab. There are thre states - common(unmarked), 'II', 'X'
I think X = good is not accepted, and what is 'II' I dont know. Try it.
II (first click) is pause, no more of that resource will be stored, leaving stuff already in there, in place. X is banned, don't store it and remove what's already in there from that building.

Can't mess with storage priority aside from that, it's all hardcoded by Ray atm.
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Showing 1-6 of 6 comments
Ambrsale Feb 10, 2019 @ 5:52am 
Try clicking on the resource in Anchillary or in storage tab. There are thre states - common(unmarked), 'II', 'X'
I think X = good is not accepted, and what is 'II' I dont know. Try it.
Last edited by Ambrsale; Feb 10, 2019 @ 5:53am
The author of this thread has indicated that this post answers the original topic.
Tiberiumkyle Feb 10, 2019 @ 10:17am 
Originally posted by Ambrsale:
Try clicking on the resource in Anchillary or in storage tab. There are thre states - common(unmarked), 'II', 'X'
I think X = good is not accepted, and what is 'II' I dont know. Try it.
II (first click) is pause, no more of that resource will be stored, leaving stuff already in there, in place. X is banned, don't store it and remove what's already in there from that building.

Can't mess with storage priority aside from that, it's all hardcoded by Ray atm.
Darmaniac Feb 11, 2019 @ 10:39am 
thanks for the info. i wondered what was the Pause. :)
Optimism Feb 12, 2019 @ 4:30am 
being able to set limits for certain storage areas just like in factorio would be great
Demtrod Feb 12, 2019 @ 8:40am 
Thanks for the replies. That's handy to know.
So many features going unexplained :O
MaebeKnot Feb 12, 2019 @ 8:43am 
Originally posted by Demtrod:
Thanks for the replies. That's handy to know.
So many features going unexplained :O

Yeah, that's one of the big down sides of EA. It's hard to justify spending development time on tutorials when things are likely to change. Often it's better to power through till the end and add tutorial/better info at that point.
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Date Posted: Feb 10, 2019 @ 5:16am
Posts: 6