Rise to Ruins

Rise to Ruins

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BoDaddy Jan 26, 2020 @ 8:04am
Getting punished for expanding or fighting back!
I posted on the game having no offense in a discussion a few days ago, So what i want to know is. If i fight back and use campfires to expand and destory a few graveyards to slow them down al that happens is they get upset and power lvl to counter! Do there spawns from graveyards cost them resources?I mean expand, they retreat and just build the damn graveyard further back then boost lvl up,spawn 20 extra. This just repeats it self and there is now way to keep up dps to counter that. The time it takes my towers to cast and my golems get killed from 6 to one odds and there damage is 500+2500 hp.
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Showing 1-13 of 13 comments
profitX10 Jan 27, 2020 @ 1:05am 
It's automatically balancing, if you are pushing back the blight that hard, the game assumes you are abjectly winning so it ratchets up the difficulty via stronger, higher level monsters. You can see this by the red bar above your mana bar.
BoDaddy Jan 27, 2020 @ 4:00am 
I'm well aware of that, 20 golems lvl 15 vs 250 lvl 41 mobs that respawn infinitly is not balanced.
Gologon Jan 27, 2020 @ 5:37am 
Corruption of this game are not other player. They are mere system who spawn monsters to torment you. Being fair or not was not interesting to them. :p
Since more lands naturally bring more resources, this game punishes you if you overly expand. Your intended purpose was to build efficient village that only need smaller land to sustain defense to survive longer. To destroy corruption was not part of usual gameplay, and the system still hardly support such action.

Really, if you want to play like RTS, I think you are playing wrong game, at least for now. Currently, the corruption works like enemies of endurance type tower defense game: they are only getting stronger over time, and you have no way to stop that.
Though destroying corruption offers unique challenge and fun, that was not very compatible with intended way to play this game. Therefore, to destroy corruption, you should act from day 1 or 2 to exploit relative weakness of corruption of earlier days. If you want to do all-out war with well-developed village against the corruption, that was virtually impossible for now. So, if that was what you want to do, give up now. Do not waste time.
exteel.golem Jan 27, 2020 @ 6:04pm 
I can post screenshots to prove this, but if you move quick and early and you're willing to do a lot of micro, you can wipe the corruption off the map by Day 10. It does depend on the map, the terrain and the relative starting positions of you and the corruption, but I 100% cleared the corruption by Day 10 on Loracre and there are no more attacks. Now I just get to enjoy the 'Sim City' parts of the game and build up a really strong economy to seed neighboring regions with villagers and supplies.

I imagine what most people are doing is what I did early on while learning. You're so focused on getting your village up and basic defenses that being really aggressive early doesn't seem feasible. Then you're finally ready to tackle the corruption but by then it's grown in size and levels and becomes much harder by mid-game.

Also, under the current system, the longer corruption exists the longer it takes to remove with corruption resistance. By going after it early you dramatically reduce the amount of time it takes to push it back.

Let me know if you want proof and/or more details.
Tiberiumkyle Jan 27, 2020 @ 6:38pm 
You can wipe corruption before midday, day 1, if you go full cheese, but at that point... Why are you playing in a mode with corruption if you just wipe it that fast?
exteel.golem Jan 27, 2020 @ 6:55pm 
Wow, now that's fast! I wasn't trying to do a humble brag, rather just share the fact that it is possible. It's the first time I pulled it off and wasn't sure it was possible until I did. I'd be curious how you pull off such an early wipe just for curiosity's sake. I wouldn't do it myself even if I knew how though, and I wouldn't say it was easy for me to get it done by Day 10.

It was a satisfying victory that I feel like I earned. I had a handful of villager casualties and had to rebuild defensive structures a few times, as well as micromanage the battlefield each night. Oh, I also had a handful of perks from my previous play through going into a fresh world.

I agree it's a bit cheesy and realized I have dramatically reduced the difficulty of my play through on that particular map. But, as I said above, I plan on using this initial region as a resource and population generator to feed into other regions as I work towards the win condition of surviving 30+ days on each map. I have yet to accomplish that on Survival and it was just something that occurred to me when I started cornering the Corruption in mid-game during my last play through.

My plan for future maps is just to reach Day 30+ and leave the Corruption there, making my footprint as small as possible while surviving so I still get to enjoy that aspect of the game. Plus, it's honestly pretty fun and stress-free for at least one map to get to play 'Sim City' and just see how big a city can get if you max out the Camp and all Ancillaries.

The great thing about a single player sandbox game is the ability for us to each define our own fun, no? :)
Last edited by exteel.golem; Jan 27, 2020 @ 6:57pm
Tiberiumkyle Jan 27, 2020 @ 6:58pm 
Place camp, destroy camp asap, place camp right up against the corruption. Do this fast enough, entirety of corruption will be caught in the corruption resistance, and poof. No more corruption on that region.
This assumes you're playing survival and up. Traditional, you have to wait a day for corruption to appear at all.
Last edited by Tiberiumkyle; Jan 27, 2020 @ 6:58pm
exteel.golem Jan 27, 2020 @ 7:03pm 
Ah that makes sense, but definitely didn't occur to me. I thought I tried destroying my camp once after it was built and it didn't let me after it was complete, which made sense to me at the time since it's required to "not lose." I know there's no "X" in the top-right like for other buildings but I didn't try using the hotkey. I can't remember if you can pause it to keep it a ghost, but that would be one way to delay to Day 2 if you're on Traditional I suppose? I'm guessing you're talking about destroying it while it's still a ghost though under construction?
Last edited by exteel.golem; Jan 27, 2020 @ 7:04pm
Tiberiumkyle Jan 27, 2020 @ 7:15pm 
It needs a single tick of work done before it can be destroyed, should be able to pause it at any time, though. You purposely can't dismantle it, but you can easily destroy it by god power with some care about how many workers you assign after unpausing it.
You don't actually lose a region unless all villagers die. Destruction of the village center is usually a fairly big blow, as you lose builder job slots and likely many to most of your building slots until you rebuild and reupgrade it.
exteel.golem Jan 27, 2020 @ 7:16pm 
Thanks for the explanation! I've been a lurker for a long time and have always appreciated how actively you communicate with players, Tiberium.
Emilija Jan 27, 2020 @ 7:27pm 
Yeah it makes ZERO sense, why would destroying their buildings make them spawn more.

Really off putting personally.
Buntkreuz Jan 30, 2020 @ 6:48am 
Not a fan of the balance either but the cheesing part sounds as if the corruption spawn being later and not instantly should become more common to avoid people cheesing it.
That way players dont know where it will appear and so cant focus on getting to it by rushing.
When we talk balance, then thats a part that should be fixed aswell.
sonarun Feb 2, 2020 @ 10:54am 
It also seems to wipe out your population as well. I had over 100+ pop and all of the sudden, the first day of spring year 2, I couldn't even assign half of the population to a job! Basically, the entire economy was crushed and I was overrun. It kind of makes the game feel like there is no point.
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Date Posted: Jan 26, 2020 @ 8:04am
Posts: 13