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Since more lands naturally bring more resources, this game punishes you if you overly expand. Your intended purpose was to build efficient village that only need smaller land to sustain defense to survive longer. To destroy corruption was not part of usual gameplay, and the system still hardly support such action.
Really, if you want to play like RTS, I think you are playing wrong game, at least for now. Currently, the corruption works like enemies of endurance type tower defense game: they are only getting stronger over time, and you have no way to stop that.
Though destroying corruption offers unique challenge and fun, that was not very compatible with intended way to play this game. Therefore, to destroy corruption, you should act from day 1 or 2 to exploit relative weakness of corruption of earlier days. If you want to do all-out war with well-developed village against the corruption, that was virtually impossible for now. So, if that was what you want to do, give up now. Do not waste time.
I imagine what most people are doing is what I did early on while learning. You're so focused on getting your village up and basic defenses that being really aggressive early doesn't seem feasible. Then you're finally ready to tackle the corruption but by then it's grown in size and levels and becomes much harder by mid-game.
Also, under the current system, the longer corruption exists the longer it takes to remove with corruption resistance. By going after it early you dramatically reduce the amount of time it takes to push it back.
Let me know if you want proof and/or more details.
It was a satisfying victory that I feel like I earned. I had a handful of villager casualties and had to rebuild defensive structures a few times, as well as micromanage the battlefield each night. Oh, I also had a handful of perks from my previous play through going into a fresh world.
I agree it's a bit cheesy and realized I have dramatically reduced the difficulty of my play through on that particular map. But, as I said above, I plan on using this initial region as a resource and population generator to feed into other regions as I work towards the win condition of surviving 30+ days on each map. I have yet to accomplish that on Survival and it was just something that occurred to me when I started cornering the Corruption in mid-game during my last play through.
My plan for future maps is just to reach Day 30+ and leave the Corruption there, making my footprint as small as possible while surviving so I still get to enjoy that aspect of the game. Plus, it's honestly pretty fun and stress-free for at least one map to get to play 'Sim City' and just see how big a city can get if you max out the Camp and all Ancillaries.
The great thing about a single player sandbox game is the ability for us to each define our own fun, no? :)
This assumes you're playing survival and up. Traditional, you have to wait a day for corruption to appear at all.
You don't actually lose a region unless all villagers die. Destruction of the village center is usually a fairly big blow, as you lose builder job slots and likely many to most of your building slots until you rebuild and reupgrade it.
Really off putting personally.
That way players dont know where it will appear and so cant focus on getting to it by rushing.
When we talk balance, then thats a part that should be fixed aswell.