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Still, it's unreliable and I would much rather build a well and upgrade it, since that's just as relatively cheap and fast. If you only have a few people, a well is the better option; if you have a lot (large migration) then you have the manpower to bust out a purifier before anyone dies of thirst.
The one situation where a raincatcher would be the best option is 1) game start with 2) lots of migrants in 3) an area that doesn't have a lake or ocean access. In such a scenario, you're going to need more water than a single well can provide (maybe build 2 or 3, but like you said: building slots), and building a purifier has issues because you need to build that AND a large hole in the ground to collect water, AND you need to wait for it to rain while ALSO waiting for the purifier to purify. That takes WAAAAY too long, and if it's going to rain, it's better that the rain gets converted directly into drinkable water.
So it's situational, but it's plainly not something you want sitting around beyond the first week. It's also only wood, so you might be in an area where access to rocks is difficult for you.
Although I wouldn't recommend depending on them in the long term. I tend to have at least one upgraded water purifier before the Summer starts.
Raincatchers, yeah, not really seeing the point of those either. Building slots feel crucial to me at the beginning and later on you have other options.