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I had double walls and double space path, from day 32, these defenses are useless...
https://steamcommunity.com/sharedfiles/filedetails/?id=1524885000
The length of the maze makes a difference i believe. If its too long they will attack the walls.
I think it requires multiple maze entrances distributed across your walls... and even if all the monsters spawn in one place, this mechanic means that they'll spread out between them. Thus it's harder to manage because of distance, but mostly you've still got the same fire power per monster for non AOE towers.
It's not a village simulator, it's a monster traffic simulator.
lol, that was funny ....