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Although in the Summer it'll grow slower, and the Winter it may stop growing entirely if its too cold.
Another question, am I doing something wrong: I'm in autumn now, have 2 upgraded farms + 1 kitchen, and 2-3 people assigned to each.
However, the storage of carrots in the farm is always zero. I see my people bring carrots/turnips there, but the storage amount stays 0.
And my HUD says I have 16 raw food or so, but it doesn't seem to get transported to the kitchen to make rations out of it. Where is the raw food? And why don't they bring it to the kitchen?
Upgrade farm to max is important to get thr growth bonus.
Add more farm just delay food getting people as food become seed for new farm.
Motivite wild food is more important in spring as backup plan for summer and winter.
Create a very big patch. If u food drop. Tell farmer to start farming this wild food
Sounds like you have so little food, the villagers have it all. Assign more wild food for harvesting to get everyone fed in the short term, long term, more farms.
That top bar counts what villagers have in their inventory, plus what's in storage and on the ground in village range. If food is less than or equal to your population, you have a serious food shortage. No rations are going to be made when there's so little raw food.
Most of the time we r trigger when people r starving
This is horrible advice and no one should follow it.
Make 4-6 upgraded farms and 1-2 kitchens with plenty of storage space, you'll always have plenty of meals and your productivity will go through the roof. Do not use wild food patches as your main food source or WASTE massive amounts of energy on them you could rather use for defense.
The terrain isn't important but you should still have them close to both kitchens and a water source to improve workflow.
That's exactly what I'm doing with my now day 71 nightmare village. 2 established farms, and a giant wild food patch.
https://i.imgur.com/z88HIfW.png
My own reason for doing this is to free up a few extra building slots for other things. I generally use god powers a ton anyway, so it doesn't require I have extra essence collectors, I was going to have a bunch of them anyway.
Tending makes them grow faster, and helps keep them growing in the Summer. The tending action is also needed to actually use the water the farms have in their storage, to water the crops.
Then, if I ever seem like I'm going to run out of food... Motivate land on the patch of food will regrow most of it. You immediately, in the span of the quarter of a day, suddenly quadrupled your food reserves.
The farm itself is only there to provide me with the farmers who exclusively do this job. Secondarily, they provide a small but steady income of food so it don't suddenly all drop down in one fell swoop.
But yeah. Never ever really sustained my towns with farms. Early game you don't have the manpower and late game your God powers are ten times more efficient.
Feel like I'm missing a huge part of the game.... *head scratch*
What else to use?
The more you cast motivate the more your food patch will grow and if you chain cast it without harvesting the food that is already there it will grow much faster because none of the energy of the spell is being used to replentish.