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Also set up a cullis gate/lightning rod system near the frontline but away from villager traffic so you can grab a bunch of the gits and drop them into the pot for more essence flow. Allowing you to use more frost auras and magic before they reach your outer defences. You shouldn't need any gates, it just aggrivates mobs and slows down your own people/golems.
It's similar to the shortcuts in IKEA.
The banish spell is a bit of a double edged sword though, depending on your layout. It is extremely effective at stopping the monsters, getting rid of large groups and preventing any more from moving through that area for a period of time, but it will drop the enemies around the map randomly, which can cause them to come from unexpected directions. I tend to only use it as a last resort, but it is effective at preventing the fire elementals (and anything else) from destroying things if you have a breach.
Cullis gate + lightning rods is brutally effective, and gives you loads of essence, but late game the numbers of enemies are so high that you'll only be able to kill a small number of them, even if you target the fire elementals. Its a great way of getting more essence, and will be sufficent to kill waves by itself for a while. The Ancient Cullis gates on maps are perfect for clearing the early days.
Dropping them in water also works (never tried it, but makes perfect sense--DAMN this game is so wonderuflly nuanced) but I'd just as soon drop them in a gate to get the essence faster.