Rise to Ruins

Rise to Ruins

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Blood Moon is over powered
My understanding is that Blood Moon is supposed to be a "rare" occurrence and is supposed too be hard.

But I'll go from maybe facing 20 monsters max one night, to a blood moon where upwards of 140 monsters spawn the next day.

This... really is not fair in the slightest.
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Showing 1-15 of 18 comments
That's why is called blood moon... not because of the color of the moon actually, but because of the blood your villagers will spill during the night!
https://www.youtube.com/watch?v=1iHkqgKMBDc
Te3-BloodyIron Apr 30, 2018 @ 7:52am 
Isn't it supposed to be a challenge you can overcome, or is it meant to be a kill level? Because so far it's been a kill level for me. No matter how hard I try, how many villages are fighting, how many golem/arrow defenses I have. It's never enough.

Is that what you consider fun?

Originally posted by Jost Amman:
That's why is called blood moon... not because of the color of the moon actually, but because of the blood your villagers will spill during the night!
https://www.youtube.com/watch?v=1iHkqgKMBDc
Pepski Apr 30, 2018 @ 8:27am 
what day are you on when you get your blood moons? i dont find them having any effect usually as long as you have a few golems and all villagers are armed its straight forward.

things that can help though, have you mini map up and manually pick them up when they spawn and put them at the entrance to your maze or otherside of the map - or use banhish spell if there is a few of them. also try summoning holy golems to help your villagers.

you could also put a few towers dotted around your base to try and help
Originally posted by Te3-BloodyIron:
Isn't it supposed to be a challenge you can overcome, or is it meant to be a kill level? Because so far it's been a kill level for me. No matter how hard I try, how many villages are fighting, how many golem/arrow defenses I have. It's never enough.

Is that what you consider fun?

Originally posted by Jost Amman:
That's why is called blood moon... not because of the color of the moon actually, but because of the blood your villagers will spill during the night!
https://www.youtube.com/watch?v=1iHkqgKMBDc
Currently you're not supposed to WIN a map, you just can try to struggle as long as you're able to... but BMs can be won/survived if you plan ahead.

As someone else said you can use lots of Golems to patrol the village to help fight the blood slimes + you can add several towers on the inside to provide cover to your villagers when they get attacked. My suggestion is to either add Ballista towers (for their wide range) or magic bolt towers (because they don't need someone to carry ammunition to them).
Te3-BloodyIron Apr 30, 2018 @ 9:49am 
My latest attempt included:
-2x arrow towers
-1x ballista tower
-6x stone golems
-3x crystal golems
-24x villagers assigned to barracks

I was on day 13. I ♥♥♥♥ you not, night before the monsters came it was about 20 of them, and then next day blood moon, and then about 100 monsters spawned. I'm ballparking because I killed a bunch, but when I press R and it tells me there are 80 monsters in my village, I know I don't stand a chance.

Oh, and a maze is useless when they spawn inside the walls, everywhere in the village.

I know blood moons are supposed to be much harder than a normal night, but in the times I've encountered them, there was no way in hell I stood a chance, even with advance planning.

Originally posted by chris:
what day are you on when you get your blood moons? i dont find them having any effect usually as long as you have a few golems and all villagers are armed its straight forward.

things that can help though, have you mini map up and manually pick them up when they spawn and put them at the entrance to your maze or otherside of the map - or use banhish spell if there is a few of them. also try summoning holy golems to help your villagers.

you could also put a few towers dotted around your base to try and help
Gauron Apr 30, 2018 @ 10:47am 
Originally posted by Te3-BloodyIron:

Oh, and a maze is useless when they spawn inside the walls, everywhere in the village.

Mazes by general seems to be useless when specters start to come, i have no idea how you are supposed to deal with something what simply goes throught your walls like its nothing.
Rayvolution  [developer] Apr 30, 2018 @ 11:03am 
Originally posted by mastergauron1:
Originally posted by Te3-BloodyIron:

Oh, and a maze is useless when they spawn inside the walls, everywhere in the village.

Mazes by general seems to be useless when specters start to come, i have no idea how you are supposed to deal with something what simply goes throught your walls like its nothing.

A line of Elemental Bolt towers, recessed back in your defenses so they only fire at monsters who break through the maze (eg; Specters) :)
Rayvolution  [developer] Apr 30, 2018 @ 11:04am 
Originally posted by Te3-BloodyIron:
My understanding is that Blood Moon is supposed to be a "rare" occurrence and is supposed too be hard.

But I'll go from maybe facing 20 monsters max one night, to a blood moon where upwards of 140 monsters spawn the next day.

This... really is not fair in the slightest.

Blood Moon can be overcome, you just have to learn how. Having said that, it's also getting a slight nerf in 30b. :)
@}--- Apr 30, 2018 @ 1:35pm 
Originally posted by mastergauron1:
Originally posted by Te3-BloodyIron:

Oh, and a maze is useless when they spawn inside the walls, everywhere in the village.

Mazes by general seems to be useless when specters start to come, i have no idea how you are supposed to deal with something what simply goes throught your walls like its nothing.


you can need to split the spectres and the regular mobs into separate lanes. i was playing on survival and died on day 44 with blood moon. i could not see what happened because my computer couldnt handle it while the mobs were spawning. but i think its because my regular maze couldnt handle the mobs.

anyway, how u can split the spectres from the regular mob is to use the curtain walls. the spectres dun fly over those. ill try my best to illustrate below

E


--------------------------------T
F c c c c c c c c c c c c c
---------------------------------Regular Maze
X c c c c c c c c c c c c c

X = entrance to your maze
F = Fence(i think stone wall works too)
c = Curtain wall
E = Elemental bolt towers area to deal with the spectres tht come through F
T = Towers of your choice
- = just lines i entered coz i cant

when i did this my maze was on the edge of the map. Also make sure u dun upgrade your bolt towers to the final level. it does the same amount of damage but just gets an element to it. Spectres take more regular magic dmg than fire or ice damage.


for blood moon you just need lightning towers. its upgraded from your elemental bolt tower. usually 1 is enough to cover the buildings as long as they r in range. At least its enough till day 44. i wasnt sure what killed me on day 44 with the blood moon
Last edited by @}---; Apr 30, 2018 @ 1:39pm
Te3-BloodyIron Apr 30, 2018 @ 5:01pm 
I'm all game for it being hard, or a real challenge. But my last two times, it felt unconquor-able. So, this is more me giving you feedback, than being angry.

I look forward to 30b!

Seriously though, I'm having a lot of fun otherwise, it's just so defeating as it is now. :(

Originally posted by Rayvolution:
Originally posted by Te3-BloodyIron:
My understanding is that Blood Moon is supposed to be a "rare" occurrence and is supposed too be hard.

But I'll go from maybe facing 20 monsters max one night, to a blood moon where upwards of 140 monsters spawn the next day.

This... really is not fair in the slightest.

Blood Moon can be overcome, you just have to learn how. Having said that, it's also getting a slight nerf in 30b. :)
Daynen Drakeson May 2, 2018 @ 6:16pm 
Use golems. LOTS of golems. And upgrade them. They can patrol the whole town, no matter where their generators are and you WILL get tons of essence flowing in if you're putting up a fight during a blood moon. Also make sure to have a couple of cullis gates lying around so you can pick up a badly spawned slime and drop him in the stew for more essence.

Make sure the bulk of your forces on your frontline can handle the normal monster spawns (you DID establish a front to funnel the monsters into a single entrance, RIGHT?) and concentrate on keeping the slimes off your town. If nothing else, you can at least drop the slimes near your main troops/towers so they can be dealt with AWAY from your more vulnerable stuff. Blood slimes are actually quite weak compared to what pours out of the graveyards, but they often split when killed, tying up your defenses longer. Dropping a slime into a gate consistently prevents this split. Just make sure your gates aren't too far apart or far from your buildings; otherwise you waste precious influence holding them while you scroll over.

There's no need to put towers all through your town unless you're really swimming in resources; those are best used to line your walls to stop corruption from spreading. Guards and golems are better for blood moons, since they can chase down what would normally be out of tower range AND your villagers don't have to reload them with ammo.

Work on eventually building a quartet of essence collectors clumped together, so you can hover your hand between them; you'll soak up essence from all four ABSURDLY fast, allowing you to intervene for your town much more quickly. Remember the Mend spell is a healing aura for your buildings AND golems. Don't be afraid to use it liberally if you see a lot of lifebars going down; just make sure it's going to hit as much of your stuff/golems as possible.

Blood moons are scary; they're MEANT to shake you up and make you panic. You have to use your head, do a little planning and be ready to actively work to protect your town. You CAN survive blood moons, consistently even; you just have to observe what happens and rethink your strategy a bit.

My only gripe is how easily the weather, additional spawns, and rampant particles from all the flying essence can absolutely strangle the framerate...
Te3-BloodyIron May 2, 2018 @ 8:27pm 
Dang, that's some keen info right there!
Daynen Drakeson May 2, 2018 @ 11:32pm 
This game is absurdly well nuanced. Despite it's flaws and inelegance, it's actually pretty well designed and has plenty of depth and consequences.
Originally posted by Te3-BloodyIron:
Dang, that's some keen info right there!
https://www.youtube.com/watch?v=ZXsQAXx_ao0
:steammocking:
Daynen Drakeson May 4, 2018 @ 12:01am 
DISCOVERY! Golems will actually patrol within a radius of all golem generators, much like outposts work for guards! Place your combobulators in places where their patrols overlap for better coverage!
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Date Posted: Apr 29, 2018 @ 9:59pm
Posts: 18