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However, a win condition is more than just a carrot on a stick.
The main goal is not only there for a pure game mechanic approach ("if you do x, then you win the game"). It's not just an excuse. The main goal sets the framework for: Why do I interact with the game world.
Would Factorio still be a great game without the goal to build and launch a rocket in the end? Without a doubt. But then: Why did Wube say: "Let's make that the main goal for the game!"? It is not important, because launching a rocket is so much fun. In fact, it's not fun: You just push the button, the rocket starts. "The End".
But:
It is really, really motivating to pursue something.
It is important, because the end goal puts your journey into perspective.
I enjoy Rise to Ruins so far, it's really something special.