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Edit: I remembered wrong. Ray is increasing burn rates of the trash burner (post #7), not reducing trash spawn rates. I don't know what trash balancing means but he did mention it in post #12. I assume it's reducing trash spawn rates but I shouldn't put words in Ray's mouth.
Source: https://steamcommunity.com/app/328080/discussions/0/3022387599792468871/
In my experience, trash is generated by 1) random chance harvesting resources, 2) random chance during construction, 3) dismantling or destruction of buildings, 4) houses generate some trash daily, 5) items left uncollected on the ground.
5 is the largest source of trash. Make sure you have ample storage. Watch those numbers along the top of the GUI: the number after the slash shows you how much storage you have left for that resource. Make sure your storage is close to where you'll be collecting items.
First day or two, a trash can (or two) should be enough contain your trash. Day three a processor, day four or five a burner, and that should keep you good for a while. Eventually an e-golem combobulator drastically minimizes your trash. I don't even build a landfill until I'm around 60 or so population.
Don't forget you can also drop trash in the cullis gates for some essence.
I've got nearly 30 out of 120 villagers on trash duty with multiple landfills, processors, and a burner. The map is still full of trash. It's pretty much the main occupation of the village.
It's not that it's a horrible idea to have trash, it's that the effort put into this could have been put into something more valuable.
It's now Garbage World. All it needs is Kevin Costner to show up.
I think the trash system are touchstone of your ability to create efficient village. Unless you waste lot of resources, you can't generate that much of trash.
If your villagers harvest resources too many all the time, make sure to set proper value in resource management. All of raw resources are set to infinite by default.
That said, I do agree with the dev's choice to boost the burner's speed. They're bit too slow, considering the burner upgrades cost a lot of resources.
Many players, including myself, my moderator and tons of people in the Discord and on the forum have figured out how to handle trash with minimal trash-related buildings have gotten trash under control. A common problem with most players right now seems to be overharvesting with lack of storage space, they've likely been overharvesting forever unaware of it because resources on the ground were just vanishing before. Now you're being more seriously punished for it, so it's highlighting a resource management/labor flow issue in your village. Another big cause is clearing terrain as well, a lot of players are clear cutting massive chunks of terrain all at once with no way to handle the trash is generates. Of course there are other causes, like dismantling and buildings being destroyed. But those are usually not the cause of early game trash.
But, having said that, next patch these are the changes to trash;
Still though, trash management isn't quite, well, epic. And six buildings are dedicated to this activity. Maybe one building that performed multiple activities, a landfill and bins would have sufficed.
Uninstalled, never touching this pile of garbage again. Good job devs for pushing away your customers.
Agree.
After a long break, I found trash growing out of control, resulting in too many trash monster spawns. My towers ran out of ammo in the day, my pops died to trash monsters, buildings were destroyed resulting in more trash.
Good resources turning into trash is lame, when the storage buildings, even after upgrades, do not hold enough raw resources. The raw resource harvest buildings should NOT be set to infinite by default.
Resource decay has been in game almost from the start, though. Many just haven't noticed it cause until trash, resources would just vanish on decaying. Good resource management and control of your harvesting very easily curbs trash issues.
Does the main settlement building actually store stuff?
I have, for example, noticed that the builders will mine out some rock, leaving iron and gold (and sometimes other rock, and yet STILL dig out more rather than use what's on the ground...) to just decay, even though I have open storage for it. Storage, but not a place to actively utilize any of it yet. But still, even when they have nothing else to do, the stuff just sits there and eventually turns to trash.