Rise to Ruins

Rise to Ruins

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The Trash Patch
At this point the game should be renamed to Garbage World.

I mean, seriously, my entire village is centered on collecting and processing trash and I still can't keep up with it.

E-Golems? Really? Six buildings devoted to crap? Why?

It's not that it's a horrible idea to have some kind of waste in the simulation but there are much better things to devote time and resources to that would actually make the game better. And to make trash the overwhelming factor of the game is inexcusable.

I mean, was there a huge player demand for trash?

I would suggest, as a quick fix, that the present trash related buildings be made far, far, more effective and have far, far, more capacity. Ditch the E-Golems and allow regular labor golems to be sustainable.

Yes, I can see that the dev wanted trash critters. But I think in general the player wants to do something a little more meaningful and, well, epic, than taking trash to the dust bin.

Maybe in the future the dev could consult a bit more with the community and get a consensus of where is desirable to put precious time and effort?
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Showing 1-15 of 39 comments
Levi May 8, 2019 @ 11:56pm 
Apparently Ray is looking at reducing trash spawn rates next patch to make it less overwhelming. That's something to look forward to!

Edit: I remembered wrong. Ray is increasing burn rates of the trash burner (post #7), not reducing trash spawn rates. I don't know what trash balancing means but he did mention it in post #12. I assume it's reducing trash spawn rates but I shouldn't put words in Ray's mouth.

Source: https://steamcommunity.com/app/328080/discussions/0/3022387599792468871/
Last edited by Levi; May 9, 2019 @ 12:11am
Emelio Lizardo May 9, 2019 @ 12:12am 
And loot boxes full of trash. Wonderful.
Eratosthenes May 9, 2019 @ 6:16am 
Barring early game, trash really shouldn't be a big deal. If anything, it's a free source of essence and potentially resources (though minor amounts for both, tbh).

In my experience, trash is generated by 1) random chance harvesting resources, 2) random chance during construction, 3) dismantling or destruction of buildings, 4) houses generate some trash daily, 5) items left uncollected on the ground.

5 is the largest source of trash. Make sure you have ample storage. Watch those numbers along the top of the GUI: the number after the slash shows you how much storage you have left for that resource. Make sure your storage is close to where you'll be collecting items.

First day or two, a trash can (or two) should be enough contain your trash. Day three a processor, day four or five a burner, and that should keep you good for a while. Eventually an e-golem combobulator drastically minimizes your trash. I don't even build a landfill until I'm around 60 or so population.

Don't forget you can also drop trash in the cullis gates for some essence.
Emelio Lizardo May 9, 2019 @ 6:33am 
I shouldn't have to drop things anywhere, that's what the villagers are there for. There should be a command for them to do that.

I've got nearly 30 out of 120 villagers on trash duty with multiple landfills, processors, and a burner. The map is still full of trash. It's pretty much the main occupation of the village.

It's not that it's a horrible idea to have trash, it's that the effort put into this could have been put into something more valuable.

It's now Garbage World. All it needs is Kevin Costner to show up.
Gologon May 9, 2019 @ 6:53am 
My village only use 3 out of 110 villagers for trash management. And I only need 1 landfill, processor, and cube-e golem. Even burners are only 4 (and I think I have too much of them, as I need trashy cube to build walls).
I think the trash system are touchstone of your ability to create efficient village. Unless you waste lot of resources, you can't generate that much of trash.

If your villagers harvest resources too many all the time, make sure to set proper value in resource management. All of raw resources are set to infinite by default.
ZakTheFallen May 9, 2019 @ 3:06pm 
Same, you really don't need more than 3 or so villagers devoted to trash management. One landfill, one processor, and a few burners. When labor golems and dogs can also help haul around trash to fill the burners, trash is only a problem early on.

That said, I do agree with the dev's choice to boost the burner's speed. They're bit too slow, considering the burner upgrades cost a lot of resources.
Rayvolution  [developer] May 9, 2019 @ 3:34pm 
While trash is getting nerfed next patch, I still stand by "If you're having trash issues, you're faltering at resource management somewhere". If you're overwhelmed with trash, the next patch isn't going to help you as much as you think it will. You likely still have a serious resource management issue you're letting go.

Many players, including myself, my moderator and tons of people in the Discord and on the forum have figured out how to handle trash with minimal trash-related buildings have gotten trash under control. A common problem with most players right now seems to be overharvesting with lack of storage space, they've likely been overharvesting forever unaware of it because resources on the ground were just vanishing before. Now you're being more seriously punished for it, so it's highlighting a resource management/labor flow issue in your village. Another big cause is clearing terrain as well, a lot of players are clear cutting massive chunks of terrain all at once with no way to handle the trash is generates. Of course there are other causes, like dismantling and buildings being destroyed. But those are usually not the cause of early game trash.

But, having said that, next patch these are the changes to trash;
- All trash is worth 50% less "trash points", meaning it will be burned/destroyed faster. - Trashy Cubes are still worth the same trash points, but with trashy trash worth half as much, that means it takes 2x more trashy trash to make a single cube. Buffing cubes indirectly because now you can condense more trash into one cube. - Burners are roughly 20% faster, but since trash is also worth 50% less trash will also be destroyed 60% faster (50% less points, 20% faster rate). eg; it consumes "trash points" 20% faster, and trash is worth 50% less points. - Trashy Loot Boxes spawn rates reduced 66%. - Added warning tips about overharvesting, and resource decay.
Last edited by Rayvolution; May 9, 2019 @ 3:36pm
CoyoteTraveller May 9, 2019 @ 5:52pm 
Since trash went in, I've had to start using the resource cap feature on raw materials. Never expected I'd need to do that before but I definitely should have been all along.
Emelio Lizardo May 10, 2019 @ 9:25am 
You're right, over harvesting hasn't been an issue up to now, since it all got turned to essence. Well, I'll have to try that out when the game stops crashing on entry to the region.

Still though, trash management isn't quite, well, epic. And six buildings are dedicated to this activity. Maybe one building that performed multiple activities, a landfill and bins would have sufficed.
endersblade Aug 11, 2019 @ 9:15pm 
I came back to this game after a long hiatus. Trash is the single stupidest thing ever in this game. Items degrade WAY WAY too fast, trash piles up ALL over the place.

Uninstalled, never touching this pile of garbage again. Good job devs for pushing away your customers.
Tiberiumkyle Aug 11, 2019 @ 9:25pm 
Originally posted by endersblade:
I came back to this game after a long hiatus. Trash is the single stupidest thing ever in this game. Items degrade WAY WAY too fast, trash piles up ALL over the place.

Uninstalled, never touching this pile of garbage again. Good job devs for pushing away your customers.
Decay rates have been slowed down significantly for next update.
PsiBorg Aug 12, 2019 @ 3:38pm 
Originally posted by endersblade:
I came back to this game after a long hiatus. Trash is the single stupidest thing ever in this game. Items degrade WAY WAY too fast, trash piles up ALL over the place.

Uninstalled, never touching this pile of garbage again. Good job devs for pushing away your customers.

Agree.

After a long break, I found trash growing out of control, resulting in too many trash monster spawns. My towers ran out of ammo in the day, my pops died to trash monsters, buildings were destroyed resulting in more trash.

Good resources turning into trash is lame, when the storage buildings, even after upgrades, do not hold enough raw resources. The raw resource harvest buildings should NOT be set to infinite by default.
Tiberiumkyle Aug 12, 2019 @ 3:55pm 
Originally posted by Psii:
Good resources turning into trash is lame, when the storage buildings, even after upgrades, do not hold enough raw resources. The raw resource harvest buildings should NOT be set to infinite by default.
Default for basic harvesting has also been changed for next update, so they'll stop once storage is full.

Resource decay has been in game almost from the start, though. Many just haven't noticed it cause until trash, resources would just vanish on decaying. Good resource management and control of your harvesting very easily curbs trash issues.
endersblade Aug 12, 2019 @ 10:59pm 
Do you have to do something special to make your guys put stuff in storage?

Does the main settlement building actually store stuff?

I have, for example, noticed that the builders will mine out some rock, leaving iron and gold (and sometimes other rock, and yet STILL dig out more rather than use what's on the ground...) to just decay, even though I have open storage for it. Storage, but not a place to actively utilize any of it yet. But still, even when they have nothing else to do, the stuff just sits there and eventually turns to trash.
Tiberiumkyle Aug 12, 2019 @ 11:36pm 
It needs to be in village range, and ideally you'll have enough organizers to haul everything to where it needs to go without leaving it sitting around that long.
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Date Posted: May 8, 2019 @ 11:49pm
Posts: 39