Rise to Ruins

Rise to Ruins

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Gummy Bread Jun 27, 2019 @ 5:36pm
Favorite region, and or easiest/hardest ect.
Im suprised there wasnt a thread discussing peoples opinions on regions, which their favorite is, which is easiest, and which are the harder ones. Maybe i worded my search wrong, but heres another thread if thats the case. Hopefully some people have opinions on this, just out of curiosity, but i figure i'd say which i think are which. Mostly this is based on making the area your starting first region, as having support from another, or possibly multiple regions makes settling anywhere much different

Easiest - Narrow path, by a good margin. it has a LOT of ancient radiance pools for mana, a few ancient gates for early easy defense, along with a couple reclaimable of both. Food is alright starting out, but settling near the lake lets you reclaim a house, doghouse (which you might not want anyway) and a farm. The corruption always seems to spawn on the west side if you're near the lake, so it makes for convinent learning of defenses since theres a straight path they'll end up coming, and a lot of area to decide where you want to push back if you do. It also connects to several alright zones if you want to expand

Hardest - Lava is obviously a thing now and it'll likely get worse eventually, but id still have to go with any zone that has a lot of water, or very very small amount of one of the important resources. Coastbridge is notable, with water taking up nearly half the map, and very little wood. obviously those things can be eventually fixed with trade, and changing terrain, but that takes time, which is annoying early on, or fruitless slowing of progress

Favorite - Theres something nice about sandy south. Settling near an oasis, or on the grass and bonus points for growing cactus to eat. I also like the look of the desert theme, and im a fan of regions that are on the border of a multiple. Strongvale has a nice river you can work into city design, but that doesnt usually work well for defense. Ignoring the positives of Sandy South aesthetically, i'd have to go with Narrow path despite it being easy. A lot of open space with no flowers/individual rocks/trees lets you design easy, and its designed in such a way you can work town defense into the design easily, and there are paths through the resources to work with depending on how you want your area to look. Theres also only 1 region between the two of them, so springland is notable for me


Really, i just want to hear peoples opinions on what regions they like or dislike. theres 40+ now, and thats a decent amount to choose from. Im curious which of those are more popular than the rest, and which just dont get love
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ladyimp Jun 27, 2019 @ 10:05pm 
I love Woodhaven.

When I first started the game a few years ago, I found it -really- hard and I struggled to figure out how to survive. I seemed to be having a little better luck in Woodhaven. Then I stopped playing for a long time.

I came back and returned to playing from Woodhaven. It starts with 2 built cullis gates and 4 already working radiance pools, with a few more you can finish building, but best of all in my opinion it seems to be a little larger than some of the other maps I have tried. It does have more than enough of each resource type for me and multiple lakes large enough to drown fire elementals in. There's multiple places where if you want to box the corruption with straight paths, you can pretty rapidly destroy the terrain in a straight line from the center of the map to the edge (though there's loads of places where there's way too much resource in a line to reasonably cut a path for containment).

There's probably nothing really that special about Woodhaven objectively, it's just I really know that map and feel most comfortable on it.
Rayvolution  [developer] Jun 27, 2019 @ 10:23pm 
Applemeadow and Enchanted Shoreline are where like 95% of my playtesting happens. ;)
Murray Jun 28, 2019 @ 1:42am 
quiet forest is the easiest in my opinion.

At the north of the region there's an abandoned housing, mining site, lumber shack close by to each other which makes a great easy start. There also plenty resources all nearby, especially food as there's three large pockets of food resources nearby so you can just stick your farm right next to them. There's 4 pockets of crystals close by and a chunk of trees and rock too.
It also has a nearby nice looking beach which can be your water point or there's a nice pond next to the abandoned lumber shack to use.

Only problem is that there is two entry points monsters will use to get to your village, the one at the west point is easy to block off and defend as its more of a choke point but the other one at the east is quite open and you will have to spread out further to block it off which makes it awkward and costly to block off.
There's also not enough ancient essence pools in my opinion either so you will have to rely of crystallium production to keep your golem and fully upgraded towers going.
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Date Posted: Jun 27, 2019 @ 5:36pm
Posts: 3