Rise to Ruins

Rise to Ruins

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Feudal Dec 27, 2017 @ 7:41pm
I don't understand the build range
Really all the build range does is make expansion difficult, specifically that walls block it. I don't understand why it's needed. If you were to go and build far away which seems to be the fear, it wouldn't work out anyways if you can't properly support it before mobs come and blow it up. Build range isn't something that matters until you fill in your little walled in hovel, then you have to somehow take down all your walls so you can expand and then quickly put up walls again and hope mobs don't come rushing in during any of this. All because your people can't seem to fathom just putting up a building.
Last edited by Feudal; Dec 27, 2017 @ 7:42pm
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Showing 1-8 of 8 comments
Feudal Dec 28, 2017 @ 8:20am 
Boy you must have just found that meme to think that's a well and good response that at all makes sense.

Still have no idea what build range is supposed to do and doesn't seem to do much of anything besides limit people for no real reason but alright.
Last edited by Feudal; Dec 28, 2017 @ 8:25am
Tiberiumkyle Dec 28, 2017 @ 10:30am 
Build range more or less = safe area that you are (hopefully, for the villagers sake) in control of, allowing villagers to live and work with, well, less fear of monsters and whatever else may strike.
It's a key mechanic for several things, like letting villagers know what is 'safe', defining perimeter for guards to patrol, if you have any, and stopping regular monster spawning from occurring within it.
Walls block it so villagers don't wind up running into dangerous areas to do things, likely getting themselves killed.
TL;DR - It exists for game mechanics/balancing reasons.
Feudal Dec 28, 2017 @ 10:37am 
Originally posted by Tiberiumkyle:
Build range more or less = safe area that you are (hopefully, for the villagers sake) in control of, allowing villagers to live and work with, well, less fear of monsters and whatever else may strike.
It's a key mechanic for several things, like letting villagers know what is 'safe', defining perimeter for guards to patrol, if you have any, and stopping regular monster spawning from occurring within it.
Walls block it so villagers don't wind up running into dangerous areas to do things, likely getting themselves killed.
TL;DR - It exists for game mechanics/balancing reasons.

I see that now, as it's more to do than just buildings, but I don't see why it also has to block placing buildings as well. As what you defined it sounds more like it's for the AI knowing how to survive, but the AI doesn't place buildings.
Chucky Dec 30, 2017 @ 3:20pm 
I always build a fire pit in front of my fences so I can slowly expand my village and have it walled in most of the time. I think it is a good mechanic and makes you think how to build walls. The pits are a way to balance out the free building slots.

I agree that it is really annoying when building wall mazes, tho.
Originally posted by Chucky:
I always build a fire pit in front of my fences so I can slowly expand my village and have it walled in most of the time. I think it is a good mechanic and makes you think how to build walls. The pits are a way to balance out the free building slots.

I agree that it is really annoying when building wall mazes, tho.
You don't need firepits anymore for that... just place a gate in the outer part of your walls/maze and you'll have a safe way to build outside your walls any time you need.
JonnyKnows Dec 31, 2017 @ 3:11am 
I do hope the dev does allow the player to paint a layer that will allow/disallow villagers to work on things/grab resources. Later on the build radii gets so large your villagers will truly go the distance to defend or grab a resource. There definitely needs to be a seperation of them to make villagers/guards way better to use.

I never make outposts/barracks because of this reason, there's no way to keep them in places you want.
Chucky Dec 31, 2017 @ 6:39am 
I generally don't build too much gates because the monsters will attack them. Maybe rethink my single maze strat' , though.
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Date Posted: Dec 27, 2017 @ 7:41pm
Posts: 8