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You've made some nice suggestions there IMO, but it's also evident you completely lack a more thorough knowledge of the game... so many wrong assumptions, so many things you say that don't work in a way when most of them already do (for the most part).
You're also missing how some game mechanics work and since you don't understand them you think you found a bug... I suggest you play more and read more the forums before reporting nonexistent bugs. :-/
I'm not trolling, mind you, I'm just informing you that many of the faults you see actually need a deeper knowledge of the game to be understood (and overcome).
I don't have the time (or energy) right now to nitpick each and every point to explain in detail.
I hope I'll find the time in the next few week days. :-|
Anyway, as I said, there's also a bunch of very nice suggestions in there, I hope Ray (the one and only dev) reads this and picks the best ones for some future release. :-]
Glad you're enjoying it! ;)
How long was the villager not assigned? Sometimes they might just be sleeping at home. In some rare cases they can also be trapped in the terrain (eg: The forest grew in around them by dumb bad luck).
But there is a known bug that can also cause this, that is causing idle villagers to not take a job. It's extremely rare, and I'm still trying to find the cause. But if you can find the problem-villager you can usually use the grab spell on him and then drop him, and it'll reset his AI.
This isn't a bug, but admittedly annoying. The walls ended up out of range of the village before you completed them (likely, because of the other walls being built first).
The workers select the closest place to harvest relative to the worker. So if the worker is on the other side of town for whatever reason, and you have work selected over there, they'll try to harvest it first. Once they make their way back to their work building they'll start working nearby that location.
Use it on ghosts during full moons, not specters or zombies or fallen villager's corpses. :)
Right click-and-hold moves the map around, it makes using it for anything else in the game quite difficult. But it is used for several GUI functions (Mostly, in sandbox mode)
This would be great, but what you're suggesting is a fundamental overhaul of the entire GUI and the way the game window is rendered. Not an easy task. :)
Bridges are planned, but you can use the destroy terrain tool (Bottom right of the GUI) and make land bridges.
Agreed and planned for the next GUI revamp. But I think you're misunderstanding how resurrect works, there would be no event triggers. Ghosts simply appear at night randomly, and you zap one with the resurrect spell to bring them back. But they don't pop up on the minimap, by design. :)
All of these are great ideas, and something similar is already planned. But one thing at a time. :)
Housing is getting completely fundamentally overhauled in InDev 29. But that 2 tile buffer zone will likely always be there, due to how the game engine works. Two buildings can never overlap, that includes the walkways around each building.
Roads themselves will get an upgrade in the future though, so those "honeycomb" roads will merge together into larger 2-wide roads, etc.
Storage upgrades is another thing coming in InDev 29. ;)
Have to be careful with this one. But I have been considering automatic rebuilding for walls. But, for other buildings it could cause many small problems that may annoy the player in the long run.
All in good time. A lot of these sound like a fun idea (Or something like them is planned already). But, I can only work on one thing at a time. :)
Water is water, there are not different types right now. It does slow monsters down though, you can use it carefully in conjunction with towers and wall mazes to keep the monsters away from your defenses as long as possible while you shoot at them.
Fire Elementals also can not cross them. But, using too much water could encourage them to blast through your walls somewhere else where you're not protected by a water barrier.
It's primary purpose is to decide where villagers prefer to idle at. If you unassigned all your workers, you'd find them almost all hovering around your highest desirability areas after a few minutes. Beyond that, it does not do much right now. It may tie into happiness later.
Thanks! I was too tired/busy to reply lol