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As for the Phantom Darts, I agree, they probably need beefed up somehow. How though, I'm not sure. They can't be made too powerful, else they'll overshadow stronger building types (as a 3x3 "grid" of them would end up well overshadowing a single bow tower or something).
I also worry about doing "fractional" building slots, because that could cause a whole layer of confusion.
One solution might be to make them stronger, but more "expensive" so they consume a bit too much energy than they should, so you simply can't run 3 dozen of them in place of a normal defense, and eventually want to replace them with Elemental Bolts.
Valve's NDA won't let me confirm or deny that, or confirm or deny there even is a such thing as a "Summer Sale", or what dates this so-called "Summer Sale" is on.
But, I did a 50% discount last Summer sale. ;)
It could work like this:
- Each upgrade to castle/ancillaries would give more building slots than now
- The normal buildings would however cost 2 building slots each
- Bigger buildings (e.g.: Lumber Mill or Crystal Harvestry) would cost 3
- Small buildings like Wells/Firepits/Phantom towers would only cost 1
What do you think? :-]If I went this route, I'd likely also have to rename building slots to something like "Civic slots". Because building slots insinuates a 1:1 sort of deal.
It's an interesting idea, and does solve many smaller problems, like people complaining a fire pit takes up an entire slot.
Could something like a "bouncing" attack make them more effective? Kind of like what you'd often see in more traditional Tower Defense games - a low damage, bouncing attack which becomes weaker with each bounce?
Anyway, I am wondering what is it that you intended for the phantom dart towers to be used for? Do they fill a particular niche in the tower defense scheme? Every upgraded tower is better than it. The magic tower is better than it. The static tower is arguably better at killing spectres too I think. Just wondering. I did recently read that mobs can walk over the phantom dark towers and so I thought about filling a maze full of them but I haven't gotten around to that and also that sounds like a LOT of building slots used up for this idea.
We are limited pretty much until map capture by the amount of resources/laborers it takes to build buildings...
At the very least... could you add it as an optional gamemode for custom? It would be nice to afford doggo houses and stuff.