Rise to Ruins

Rise to Ruins

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Neofenris Jun 1, 2017 @ 1:34pm
Newborn Stats
Hey, anyone know exactly what affect the basic level and stats of a newborn ?
Sometimes you get a Level 3 with let's say 200 in all stats, 215 or 190.
Also with a Level up a villager might get a total of let's say X while an other will have X+5 or X-5.
Also nomads seems to have lower stats in general.

Some versions ago it used to be 50Points across the 3 stats and +50 total at each level up and the new born would sometimes start with higher stats and get more at each level up.

So my question is how does that mechanic works Exactly, and how can I abuse it to get the perfect bloodline I wish for.
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Showing 1-4 of 4 comments
Rayvolution  [developer] Jun 1, 2017 @ 1:54pm 
For new children (born within the village) it's based on the parent's stats.

If the mother's and father's combined level is greater than 5, the child gets 1/4th the sum of the two parents level, STR, DEX and INT. (Or, half as much as the average of both)

So if for example, you had 2 level 20 parents with 100 in all stats (to make the math easy) have a child, the resulting child would be a level 10, with 50 in all stats.

Basically, the math always works out that the children are exactly half the stats of the parent's average.

Another more detailed example, say you had a level 5 parent, and a level 15 parent. The child would be a level 5, because that's a quarter of the amount of the combined level of the two parents (5+15)/4 = 5. Same with all the base stats, if one had 50 STR, and another had 350, the child would have (50+350)/4 STR, resulting in 100.

If the parents total combined level is below 5, it just randomly generates a generic level 1 child, with no stats based on the parents at all aside from sharing the same last name.

Edit: Fixed goof on the math.
Last edited by Rayvolution; Jun 1, 2017 @ 1:56pm
Neofenris Jun 1, 2017 @ 4:09pm 
Hey thanks for the quick answer =)
So if I keep bad nomads (or children that randomly rolled low stats) in my village they will make a bloodline of children that will also have lower stats in general with no way to increase it in the future ?

So the best way to have overall better villagers would be to search for children born with their parents's total level below 5 and search for unusually high stats, then breed them ?

But the thing is it's pretty hard to find a way to get those 'super' villagers because I have still no idea what stats value should be considered good or bad, I'm not interested in either STR, DEX, and INT I just want the total attributes points of this 3 stats to be the highest possible.

Could you tell me the minimum/maximum roll for stats ? Is it rolled by stats or is there a minimum/maximum that is applied to the total of the 3 stats beforehand ?
And also lastly, about the attributes points that are gained through a levelup, is it a fix % based of the base value or is there some RNG to it ?
Rayvolution  [developer] Jun 1, 2017 @ 5:52pm 
Originally posted by Neofenris:
Hey thanks for the quick answer =)
So if I keep bad nomads (or children that randomly rolled low stats) in my village they will make a bloodline of children that will also have lower stats in general with no way to increase it in the future ?

So the best way to have overall better villagers would be to search for children born with their parents's total level below 5 and search for unusually high stats, then breed them ?

But the thing is it's pretty hard to find a way to get those 'super' villagers because I have still no idea what stats value should be considered good or bad, I'm not interested in either STR, DEX, and INT I just want the total attributes points of this 3 stats to be the highest possible.

Could you tell me the minimum/maximum roll for stats ? Is it rolled by stats or is there a minimum/maximum that is applied to the total of the 3 stats beforehand ?
And also lastly, about the attributes points that are gained through a levelup, is it a fix % based of the base value or is there some RNG to it ?

As of right now, I'd vote for the villagers with the highest STR and DEX, since INT isn't used for too terribly much right now aside from fight or flight and some of the working speeds.

Each villager gets 90 base stat points, plus 30 stat points per level, with a 1 in 10 change per stat that he'll gain one. If all 3 stats fail their roll, it rerolls again until it doesn't. So a level 1 always get 90+30 points, but the distribution is random.

Note that everything I said above doesn't apply to new children though, they still get all their starting stats based off the parents. Then, they get 30 random stats every time they level.

In theory this means you can keep the children with higher STR and DEX, giving their eventual offspring higher STR and DEX. But it won't actually mean they'll gain more STR and DEX on average, it just means they got a kickstart in those two stats. Repeated "cullings" over and over could set yourself up to have children with really high STR and DEX, but low INT. This would likely be the most optimal villager in the current version.

In the big picture though, this level of micromanagement might be mostly impossible. :)

Also for some gee-wiz information, the reason the math is setup this way is for future plans. Eventually the villagers will all have "traits" and these traits will manipulate their stats, stat gains, etc. For example, a "Strong" trait will change the 1 in 10 change for STR to 1 in 5, giving them a higher lean to gain STR over DEX or INT when the roll happens. When the trait system is added, you'll be able to cull the villagers with bad traits, and keep the good ones. :)
Last edited by Rayvolution; Jun 1, 2017 @ 5:53pm
Neofenris Jun 2, 2017 @ 3:59am 
Thanks =)
Yeah for some reasons my way of enjoying the game is mostly to just breed the perfect bloodline then send them to limbo :P¨
So for now all villargers are pretty much the same I remember there were a time some 'heroic' villagers with insane fighting ability but not working would pop in from time to time, I can't wait for the trait system :P
I wonder if the trait system will be 'fair' for villagers or if you will implement a very low percentage to get 'super villager trait' that just make them better than average Joe a bit like the previous Heroes.
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Date Posted: Jun 1, 2017 @ 1:34pm
Posts: 4