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Thanks for the warnings, Tim!
Starting to feel like a pitchman.
No. I actually know the bug your talking about. Vaguely remember having some problems with it in my old dos release. But not such problems with this download.
I have the GoG version btw.
Sometimes the colors on your characters would change randomly after an encounter, with no way to fix it. I think I had it happen to me once or twice on my original copy. You can make something similar happen just by switching character shapes during their design without switching their colors and get people with oddities like blue hair or weird colored clothes.
Thougt first i had that Bug,cause everything on the worldmap is white...found
out that its Winter.
There was a related bug in the interface where you selected costumes and shield designs.
I have a vague impression that this is the game that killed Microprose. There were so many bugs in it that they had to keep grinding out expensive patches, and this was before the days when internet downloads had become common. For many years I had a stack of floppy disks (the smaller hard ones, not the large ones, but I may have had some of them too) that were sent to me after one of their patching attempts.
So I found that if you stack saint buffs for a single stat they don't stack. Only the last blessing will apply to the modified stat. However when blessings are removed after a day the effective stat will be reduced by both buffs applied. So this can reduce effective Int, Per, or Cha - which doesn't heal back nicely with any saint or in game mechanic - other than waiting for a long period of time. After about a week (more or less) you recover 1 point.
you might want to change leaders from your Charismatic leader while travelling, to avoid inadvertently dropping their charisma.
In testing a debuff replaced with a buff does not result in an elevated stat, so if you use peter and lose half your perception, you can buff it to remove the debuff and it doesn't effect the baseline stat when they both wear off.
If you queue up alchemy for the day, save it, then load it, you will b edropped into the main menu for the inn. If you go back to taking up residence you can then select another task for your alchemist (such as praying) and both the alchemy and the other task will execute. (usually)
my weapons seem to have unbalanced themselves. My shortsword does incredible damage (20-30 even against plate) but long bows and composite bows do very very little damage (3-5,) and shortbow does exceptional damage as well. (around 20)
something is happening when the greatpower potion wears off, i think, that changes the base damage in the item table, I think. the quality of the weapons are not visually any different. It appears using other weapon based potions, like strongedge or deadly blade, removes this effect (at least while the potions are active)
when you load up a formula the ingredients available to "increase quantities" draws from your largest stack of ingredients, usually your 25q stack, however the only stack that is "spent" when you execute your daily mixing is whichever stack is topmost in your inventory. So if you queue up a bunch of potions using rare ingredients, but with 1 35q version above it in the inventory, it only uses that 1 35q ingredient, and no more.
edit: After some testing it appears the quality isnt the way this works, its having the quantity 1 stack above the full stack, so if you have 256 of a component you can move the small stack above the big stack and only the small stack will be 'spent' no matter how many potions you make that day.
this allows one to use their intelligence or alchemy blessing for longer
though its a bit... cumbersome... an exploit to utilize.