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The game bases the odds on the strongest character in the case of:
Perception and woodwise stuff in the country.
Finding the Alchemist in Guilds district
Getting access at University and Monastery
Using religious knowledge to destroy pagan shrine
Chasing away wolves (etc.)
The game takes the party leader in case of:
Bartering (Charisma)
Talking your way out of stuff (speak common, Charisma)
Talking to Alchemist (exchanging formulae: the formula goes to the current leader, which is often not the party's alchemy expert)