Gigantic

Gigantic

why did it fail?
to be serious I want to know

its a damn ♥♥♥♥♥♥♥ shame to see a great fun game with so much promise die so soon...and is there any chance we will see this game come back at some point or another?
Originally posted by Giga:
Short answer: They ran out of money, got in bed with PWE and Microsoft, did nothing to promote or support the game's community, and then let PWE make desicions.

Long answer: Go look up 'the death of the game Gigantic' on google.

The largest issues is that they first looked to Microsoft for publishing-- Which meant they either remake the game do be Xbox and Win10 only, or they would be locked down-- and THEN went to PWE to help with money issues. That's why there's the whole system requirements that don't make sense [Thanks Microsoft], and why it's on a ♥♥♥♥♥♥ platform like ARC [Thanks China], even though they don't mix well.
But they also pretty much failed to support the community in any meaningful way. Did they update, yes. Did they take feedback, no. Did they deal with trolls, no. Did they even pay attention to the experiences the streamers and youtubers they hired had, no. And thus that's how you get Mayor ♥♥♥♥♥♥♥♥♥♥♥♥♥ getting into every post on steam telling people they should stop playing, and into streams telling people to stop playing while throwing a game, and people actually listening to the trolls to go play something better.

Then there was the money. Then there was the management. Then there was the fact that, despite having the designer for Starcraft 2, they had no coordination. The list goes on, but they were fielding four to six times the staff they needed for things that weren't needed [like design rather than code], and only a handful of people for things that were needed to keep the game alive, like server managers or moderators. If I remember correctly, they had 200 [?] people in the development department for this game.....200 programmers and designers....For reference, DE, the company behind Warframe-- Yes, THAT warframe-- has on record as only having 170 people in the whole company, and most of them are not on the development team. So, they ♥♥♥♥♥♥ up hard.
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Showing 1-15 of 28 comments
Solo-Ion Apr 4, 2018 @ 10:15pm 
I can't say for sure, but it was probably due to a number of reasons. I think that the biggest were the minimal PvE options plus the high hardware requirements.
mostly causes high hardware req
Last edited by mekstrongduarebueksdi; Apr 5, 2018 @ 2:40am
kingfish_ak Apr 7, 2018 @ 12:01am 
There are too many competitors too, look at paragon! It failed because of fortnite. It is a shame that games like this go to die while C.of D. can make copies at naseum and have servers full of gamers, but, this is a fail. Even if this game is a failure it was a succes at being awesome. R.I.P. Gigantic, Paragon, Battleborn, you all deserved better, and Actavision took it away with Overwatch.
Originally posted by kingfish_ak:
There are too many competitors too, look at paragon! It failed because of fortnite. It is a shame that games like this go to die while C.of D. can make copies at naseum and have servers full of gamers, but, this is a fail. Even if this game is a failure it was a succes at being awesome. R.I.P. Gigantic, Paragon, Battleborn, you all deserved better, and Actavision took it away with Overwatch.

do you think it will ever return in some other way or form?
kingfish_ak Apr 7, 2018 @ 10:02am 
Originally posted by conor.r.foley:
Originally posted by kingfish_ak:
There are too many competitors too, look at paragon! It failed because of fortnite. It is a shame that games like this go to die while C.of D. can make copies at naseum and have servers full of gamers, but, this is a fail. Even if this game is a failure it was a succes at being awesome. R.I.P. Gigantic, Paragon, Battleborn, you all deserved better, and Actavision took it away with Overwatch.

do you think it will ever return in some other way or form?
Nope, I think that it was a niche game. And that is OK, unfortunately Niche games can't compete with the crowd pleasing titles like Overwatch.

I hope the developers do not loose heart over this. This game is a triumph of creativity, art and ingenuity. While it has it's similarities with other games it managed to stay original and inspiring.

Games that require constand tweaking and server maintanance need money to stay in opperation, games like Path of exile, survive on selling cosmetics and more important to their survival item spaces. When a game like Gigantic comes out it is important for the game to have revenue, and unfortunately Gigantic did not have a survivable sustainable market. A market in a free game is esential for their to be revenue, and that can be a pay to win, or pay to enhance and it must be well thought out before the game is ever released or the game will not be able to survive because it cannot pay it's developers, and eventualy servers must be shut down.

There is a lot of history to show that games that require post release development fail significantly more often than succeed. Some games use monthly subscriptions, like MMO's, but, lacking content and consumers can't justify paying for the subs and the game tanks because the plan to make money didn't work *(helgate london) (age of Conan) These games both were revived later on in different ways and are somewhat succesful.

Originally posted by kingfish_ak:
Originally posted by conor.r.foley:

do you think it will ever return in some other way or form?
Nope, I think that it was a niche game. And that is OK, unfortunately Niche games can't compete with the crowd pleasing titles like Overwatch.

I hope the developers do not loose heart over this. This game is a triumph of creativity, art and ingenuity. While it has it's similarities with other games it managed to stay original and inspiring.

Games that require constand tweaking and server maintanance need money to stay in opperation, games like Path of exile, survive on selling cosmetics and more important to their survival item spaces. When a game like Gigantic comes out it is important for the game to have revenue, and unfortunately Gigantic did not have a survivable sustainable market. A market in a free game is esential for their to be revenue, and that can be a pay to win, or pay to enhance and it must be well thought out before the game is ever released or the game will not be able to survive because it cannot pay it's developers, and eventualy servers must be shut down.

There is a lot of history to show that games that require post release development fail significantly more often than succeed. Some games use monthly subscriptions, like MMO's, but, lacking content and consumers can't justify paying for the subs and the game tanks because the plan to make money didn't work *(helgate london) (age of Conan) These games both were revived later on in different ways and are somewhat succesful.

okay
Maple Syrup Apr 7, 2018 @ 5:18pm 
Originally posted by conor.r.foley:
to be serious I want to know

its a damn ♥♥♥♥ing shame to see a great fun game with so much promise die so soon...and is there any chance we will see this game come back at some point or another?
2 graphics cards 2 fps
Copying MOBA trend
Key Apr 9, 2018 @ 6:25am 
It for sure didn't help that the game got released way to late on steam. The whole windows store thing was such a dumb idea, that the result is kinda deserved.
kingfish_ak Apr 9, 2018 @ 8:55am 
Originally posted by Key:
It for sure didn't help that the game got released way to late on steam. The whole windows store thing was such a dumb idea, that the result is kinda deserved.
they keep trying to reinvent it..
Niff Sniff Apr 9, 2018 @ 3:03pm 
just played the game me now and all it is TUTORIALS get the game modes open and then its just bot mach its pants and its dead
Aurum Apr 11, 2018 @ 8:14pm 
If you take a look at Visionary Games, they're a community company that sprung up to re-capture some of what made Paragon special, and they're building a lot of hype - especially on their Reddit page. Hopefully the community can come together for Gigantic. I'm sure there's plenty of talent here, and UE4 is free to use.
brunto Apr 13, 2018 @ 9:12am 
games dying so quick I think has alot of do with the mentality people got nowdays aswell, they judge the game so fast and dont enjoy it, even if its free.

Back in the console era of NES,SNES and PS when you bought a game, you still played through it even tho it was ♥♥♥♥ because you spent 60 dollars on the game.
the game died because it was not making enough money and mojorty of the community was toxic to each other and these people were yelling at other people who wanted gig to lower the requirements and this went on and any toxic player would get pissed off just because of some dumb joke ( i mean really i made some dumb joke and someone took it for real) and also PW just swept gigantic under the carpet even though PW did not make any adertisment for the game and theres many more of why gigantic got shut down i mean this game will fill up a top 10 (or 20 maby) that shut down because it had so many reasons why it shut down
Ajel Apr 14, 2018 @ 5:11pm 
Coz game ♥♥♥♥♥♥♥ suked? Had no depth, was casual and boring? Also the UI is horrible and sometimes it's hard to understand what even happens on the screen.
There's no such thing as overloaded market with MOBAs, actually ppl suffer not having a decent one, but it hasn't been out yet. It's a fact.
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