Ironcast

Ironcast

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The tests of mettle feel curiously out of character with the rest of the game
When a chance to chat as a mission type comes up, I almost always grab it. I very quickly learnt how to squeeze the most out of these captains of industry for little to no risk on my part, and to be honest... that really feels out of character with the rest of the game. I'm not saying it's wrong.. just.. it doesn't feel *right*, you know? I'd have thought if I was trying to pry resources out of a tight fisted industrialist, I'd be having to "fight" a match in a similar vein to say.. Hunie Pop or some such (although not like that!). Were the tests of mettle always intended to be dialog choices, or did that come about from testing?
Last edited by Pingu_the_Great; Apr 13, 2015 @ 6:51pm
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KAOChosen Apr 13, 2015 @ 10:44pm 
Id be on board for dating sim DLC.
Rovient  [developer] Apr 14, 2015 @ 1:47am 
I had concerns about the "Trade" missions actually. They were terribly time consuming to make and I felt they never quite had enough branches to make them worthwhile. I have no idea how Bioware kept their sanity with the number of branches available in each of the conversations!

There's only 5 Trade missions in the whole game (out of a total mission count of over 75).
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