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When enemy HP reduce to around 15% it is pretty much dead within next turn except if it's defense system still up. It does help if you have nothing better to choose, and it help you kill the boss much quicker but it is not that essential. Unless, you really like overkill your enemy with your supreme power of Britanian!
COOLANT REFILL is maybe better than SCRAP EXCHANGE because it's less situational and close to Tier 0.
I think you're right about hull repair; the more I think about shield booster, the more its value becomes obvious.
So long as you can maintain your shield strength, Shield Booster becomes essentially 1 shield's worth of damage mitigation every turn - far better than 50 mitigation every 3 turns. (Hull Repair has a longer cooldown than leech)
The only time Shield Booster isn't so great, is when Energy & Coolant availability becomes a non-issue due to other augments.
I've bumped Shield Booster up to Tier 2 to reflect this revised opinion.
Not so convinced about Shield Dampener though; yes it's situationally good, but its effect can usually be achieved through other means without significant cost. (either through knocking out their shields before they become an issue, or waiting for them to miss a shield upkeep or 2 before firing).
I'd agree if they had the same cool down, but additional shot is 5 turns to ammo leech's 3.
Fair enough. Differing playstyle I guess.