Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
guess i ll bother one more time, have some more inputs:
Balance Melee / Range
- dunno what to tell you, playing vesper or mist feels absolutely terrible in comparison to lacerta or yubar. ranged characters are at a huge advantage. nerfing ranged would be a mistake but melee chars need to be able to compete or get some innate utility abilities.
Essences
- we now have the essence of rigidity, which is nice. but the fact that it offers a flat amount of shield per hit (ignoring the fact that it s increased for cold damage which is ridiculous for several reasons) makes it useless in a variety of situations. i d simply change it to offer shield based on a percentage of the damage dealt for a start.
- new stuff like the essence of overload and of the giant are awesome additions, seeing more things like it would be great. implementing more niche essences along with the ability to easily trade with people would be a neat way to encourage coop engagement.
Multiplayer
- add a persistent chat and the ability to scroll in the chat ui. messages disappearing doesnt make any sense.
- still on the matter of people leaving, create ghost slots for people who left a coop session so other people can join the game. balancing newcomers would be a different topic but for a start you could easily give them the opportunity to spend the average amount of gold earned at jonas shop with shop rerolls based on the map progression before actually joining the game.
well those are my biggest qualms rn anyway.
Well, Mist has 3 dashes and an invulnerability spell, which is huge when you get to the point where everything one shots you. Vesper doesn't have a skill tree so we'll have to wait and see