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We actually read through the review you left us before, thank you for the helpful and thoughtful feedback!
1. We will take a look on this. We do have rerolls and putting more items on display in the constellation tree upgrades, but what you're suggesting might be due to a more fundamental problem. Perhaps too much supply of currency, or we need more various opportunities to spend gold.
2. The heals are something that we always find them hard to balance without taking out their fun. We will take note and work on this further to improve everyone's experience.
3. I agree that Essence of Frost can incentivize unfun plays like you described. Thank you for pointing it out and we'll take note of this for our future updates.
4. We're planning to address visibility issues especially the interactables and important rewards, instead of relying on the minimap in the corner of the screen. Arrows on screen sound like a nice idea, if that's what you meant!
5. In the main game, we are planning to put a shrine that lets you select your reward, including memories or essences. Please stay tuned :)
6. I agree, melee characters in general require much more skill and boss fights can feel unfair at some times. We will look into this, maybe we could design future bosses that is harder to fight for ranged characters and such.
7. You made a good point, it was an oversight on our end. This will be fixed in our future update, thank you for pointing it out!
Again, thank you for the feedback. Reviews like this really help us make a better game. If you have anything else to share or if you're curious about something, please let us know.
Have a nice day!
If I may, I would like to contest #3. Becoming an absolute Goliath of a unit is a treasured build path, at least to me but I assume others as well. Notable mentions being akin to Cho'gath/Sion from league of legends, Feed+ from Slay the Spire. Please allow players who are willing to put the time investment in to follow this build path.