Shape of Dreams: Prologue

Shape of Dreams: Prologue

kel Nov 14, 2024 @ 12:35am
demo feedback
1. Money is somewhat useless. Shops sell too few items, and there are no rerolls, so money only builds up gradually.

2. Some healing skills are OP. The healing light is regular grade, but I was able to keep upgrading this and clear it to the last stage without any dodging skills. There was no high grade gem, no synergy with other skills, no careful control.

Additionally, there are a lot of healing skills in the game, and the initial difficulty varies tremendously depending on whether you can get one of them in the beginning or not. (especially if you're playing solo as a character without self-healing skills) Also, there are a lot of healing skills and gems, so a tombstone that heals gold on condition is meaningless.

3. Max HP Increase Jewelry's problem. Once damaged every 5 seconds, gems with max HP increase should be gone. To increase max HP, running around using only one skill is no fun.

4. Minimaps are less visible. I think it would be better to arrow collections of maps other than portals in the in-game screen.

5. When providing a 'memory' reward, it would make sense to have them choose between multiple options.

6. Every melee character is much more difficult at boss fight than ranged characters. many pattern is more cruel to melee character.

7. why do we need a store right next to the first stage's start area? no one have money. there must be rules to not create a store(mercent) at random generated map, until a certain point of a early game.


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i realley enjoyed the prologue. Best demo played in my entire life!
Last edited by kel; Nov 14, 2024 @ 12:37am
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Showing 1-3 of 3 comments
kel Nov 14, 2024 @ 12:38am 
I think ranged-healing skills must be reworked.
Lizard Smoothie  [developer] Nov 14, 2024 @ 12:51am 
Hi Kel!
We actually read through the review you left us before, thank you for the helpful and thoughtful feedback!

1. We will take a look on this. We do have rerolls and putting more items on display in the constellation tree upgrades, but what you're suggesting might be due to a more fundamental problem. Perhaps too much supply of currency, or we need more various opportunities to spend gold.

2. The heals are something that we always find them hard to balance without taking out their fun. We will take note and work on this further to improve everyone's experience.

3. I agree that Essence of Frost can incentivize unfun plays like you described. Thank you for pointing it out and we'll take note of this for our future updates.

4. We're planning to address visibility issues especially the interactables and important rewards, instead of relying on the minimap in the corner of the screen. Arrows on screen sound like a nice idea, if that's what you meant!

5. In the main game, we are planning to put a shrine that lets you select your reward, including memories or essences. Please stay tuned :)

6. I agree, melee characters in general require much more skill and boss fights can feel unfair at some times. We will look into this, maybe we could design future bosses that is harder to fight for ranged characters and such.

7. You made a good point, it was an oversight on our end. This will be fixed in our future update, thank you for pointing it out!

Again, thank you for the feedback. Reviews like this really help us make a better game. If you have anything else to share or if you're curious about something, please let us know.

Have a nice day!
Daemic9 Nov 14, 2024 @ 6:53am 
Originally posted by Lizard Smoothie:
Hi Kel!
We actually read through the review you left us before, thank you for the helpful and thoughtful feedback!

1. We will take a look on this. We do have rerolls and putting more items on display in the constellation tree upgrades, but what you're suggesting might be due to a more fundamental problem. Perhaps too much supply of currency, or we need more various opportunities to spend gold.

2. The heals are something that we always find them hard to balance without taking out their fun. We will take note and work on this further to improve everyone's experience.

3. I agree that Essence of Frost can incentivize unfun plays like you described. Thank you for pointing it out and we'll take note of this for our future updates.

4. We're planning to address visibility issues especially the interactables and important rewards, instead of relying on the minimap in the corner of the screen. Arrows on screen sound like a nice idea, if that's what you meant!

5. In the main game, we are planning to put a shrine that lets you select your reward, including memories or essences. Please stay tuned :)

6. I agree, melee characters in general require much more skill and boss fights can feel unfair at some times. We will look into this, maybe we could design future bosses that is harder to fight for ranged characters and such.

7. You made a good point, it was an oversight on our end. This will be fixed in our future update, thank you for pointing it out!

Again, thank you for the feedback. Reviews like this really help us make a better game. If you have anything else to share or if you're curious about something, please let us know.

Have a nice day!

If I may, I would like to contest #3. Becoming an absolute Goliath of a unit is a treasured build path, at least to me but I assume others as well. Notable mentions being akin to Cho'gath/Sion from league of legends, Feed+ from Slay the Spire. Please allow players who are willing to put the time investment in to follow this build path.
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Date Posted: Nov 14, 2024 @ 12:35am
Posts: 3