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We think co-op enabling sharing of items and helping builds to realize quicker brings cooperative and strategic good vibes for everyone, but I understand where solo players' frustration would be coming from. We'll take note of them and see what we can do about this in the future. e.g. We're planning to bring several systems into the game to help people complete their builds, something that would especially help when the pools of items are greatly expanded in the full game.
Again, thank you for the insights and I'm hoping you all the best for the great end of the year!