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Losing progress in the game thrilling for some. And no fun for others.
Thats a very black/white (read: WRONG) way to look at it. If you enjoy the gameplay, the game is for you, even if you don't care for all of it. Its a single player game so its up to the player.
If the devs cared that much about it they would make it save on death. They didn't, so it might even be a lazy way to make a 'Casual' mode.
Going further, that's what's wrong with the gaming industry in general. Every game has to appeal to absolutely everyone, while they shouldn't.
You don't like dying? Too bad, because that's an important aspect of the game.
I don't know if I 100% AGREE with "it's a game I paid for, I can do with it what I want!", since that's kinda really, really minimizing my craft and what I do (and moreover, people who try to play "outside" of the game's rules end up totally missing a lot of the tension and fun that're inherent to the design of the game), but in the case of save-scumming via quitting the game, it's something that I'm definitely aware of, and something I chose not to fix before release.
Called it :D