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Thanks for the feedback Lenny!
Unfortunately the randomization in Macro is such that it procedurally, during gameplay, decides on what to spawn in based on varying factors. This means that it is not possibly to pre-determine what the layout of the world is with a seed.
Hi Jhaymes. I've been adding stuff to the menu interface to communicate progress more clearly. Those will be up in the next patch (hopefully today!). Got achievement and leaderboard stats (leaderboards are fully Steam integrated this patch!) available now on the weapon selection screen for Classic and for Macro when choosing a difficulty.
There's not yet a return of the progress bars, as since the menu flow changed it's a bit more tricky to implement without obscuring things. Just got to figure out how to implement it effectively without polluting the interface. Glad that you mention it though, so I know that there's demand for it. I'll get on it!
As the patch has been delayed slightly the progress bars will go live along with it. So yes, they have returned!
-The level 3 boss on very hard macro. Unless I was just doing really poorly, it took me about 15-20 minutes to take it out and I couldn't even tell what I was shooting at 75% of the time because of how massive those last enemies were.
-Holding down a movement speed button while staying still makes you lose movement power in macro, which is kind of annoying.
-I've also noticed sometimes the music doesn't play how it should. For example, after the first boss in the gauntlet, the boss music is the only track that plays for the remainder of the session. Another example is after beating a bonus level in practice mode and retrying the same one from the menu -- the main menu music continues instead of playing the proper bonus level music.
I love Zenzi though, and I'm probably going to be playing it for a long time. Thanks for making such a great game.
After playing a bit longer, I realized the music bug with the bonus practice seems to happen specifically on level 4 very hard (it just doesn't play at all).
Level 5 bonus practice also seems to be a bit weird with the music (the intro starts playing, and it fades out a few seconds later only to jump ahead in the song) and the menu buttons (my cursor tries to pull a fast one on me because it thinks the buttons are higher than they actually are[puu.sh]).