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I think a better way to balance the game is to have a limited pool of needed parts: if the level's goal is 8 generator fixes, there might be a pool of 12 parts, and each time a generator is checked, it selects a part and removes it from the pool. That way it's still hard to guess which part is needed, but if a part has appeared a certain number of times, you know it's garanteed to not appear again.
This might already be in the game for all I know, since I haven't counted
tryhard do NOT want any change. they already beat the game after all
To help spell things out... on a round you might have to do something like:
and what the proposal is asking for is that the easier and simpler of these two tasks be eliminated.