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you can recuit someone in europe and equip them with tools to save a slot in your ship too (citizen with tools still takes 1 slot, or the tools would take one slot)
trade routes get more complicated, but along the top bar is the trade menu, first you gotta make a route, pick a starting city then decied if you want it to be a land route (wagon) or sea, then you can add more cities and choose what goods you load or unload. unloading the goods in europe sells them, or you can have them be dropped off somewhere you have a customs house.
if it is a sea route, then select a ship and under orders is begin trade route (think T is the shortcut), or pick a wagon. anytime a ship or wagon enters a city it loses all its movement, so making roads around a city can help your wagons go a little farther
sadly outside of those two options, you can't set up trade routes with natives or other european factions.
Then the wagon has a trade good he isn't setup to unload anywhere and has no space to load more cargo. Therefore it just moves between the two cities unable to do anything.
I've seen that glitch, mainly in ships, but this is seperate. I've had for example a pure ore route between two colonies with no crossover and it still happens. Maybe it happens when two wagons are in the city at the same time?