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Character creation (female characters!)
Boats only usable by player/clan
Primitive gliders!!!
More variation in resources and upgrades / wildlife
A twist when it becomes dark (no zombies though :p)
Suspension bridge! (to connect 2 towers etc.)
Visible Torch health when looking at it mounted on the wall
Trap doors for Wooden Ceiling Ladder
First Aid
More wood in Furnace
Turn off Torches and Campfires
Improved Melee(Sword and Spear)
Better Bow and arrow
MORE iron and berries
Drink Water
More Resources (Sulfur, Glass, Herbs,)
Wire
Better boat(canoe)
Signs
Weapons:Mace? Tower shield (only useable with spear)
More Traps: Trap squares which break out when stepped on and may have spikes under them.
Character options: Gender
(Taken from another thread somewhere of survival games) Option for: more facial hair for males the longer they live (maybe another bonus with this).
MOST IMPORTANTLY: Keep with the "age" theme and items.. aka dont have advanced resources with low tier resources. I just disagreed with Rust having guns in what seemed more of a castaway game than full on suvival.
More deadly mobs, Hiding in a house and shooting them seems a little op currently
Edit: Possible "tribes" with npcs for more of a challenge (more raiding based or so) and if in depth enough.. when they respawn they build their base and have extra stats until they complete the building
Drink Water
More Resources (Sulfur, Glass, Herbs,)
Wire
Better boat(canoe)
Growing grain
largest animal population
farm animals
-Character creation
-More damage on player
-Larger Map
-More craft
-More blood!
-Inuries (foot broken to walk slowy during sometimes ect..)
-Rope to capture other player
-No more ressources because on map its better to have to search
-Trap, for player and animal
Optimization
Increased mining resources
Increased berries/ foragable edibles
Slightly decrease hunger rate drop
Slightly increased torch illumination range
Larger Furnace Capacity for wood ( perhaps auto-load if wood is available in player inventory ?)
Larger-scale implementations
Arrow/ projectile recovery system
"Sneaking" / Prone
Ability to throw spears
Weather systems
Thirst/ Hydration System ( potable water / waterskins/ etc.. )
Heat/ Cold system
Smaller game - Trapping/ snares
Mapping ( Fog of war/ with ability for players to make notes/ add markers )
Homesteading - Farming/ coops/ livestock ( Taming System ?)
Health/ Stamina / Buffs etc via herbalism or alchemy skills ?
Smaller water craft/ raft/ canoe) ?
Carry weight and encumbrance system ? ( Need attributes and skills I suppose )
Diving - Fishing
Character customization etc ( gender, appearance )
Communicatioin, communication, communication from you guys ? :)
Keep up the great work, eager to see the good things to come !
1. a lantern(lasts longer and brighter than torch)
2. armor add-ons (little things to change your armor apearance, i.e. dyes or bones.)
3. riding zebras.
4. more islands the size of the starter island.
5.fishing
6. crossbow (better more accurate bow).
7. birds? its wierd having bird sounds and not seeing them.
Arrow recovery from hunting
Ability to build/use a compass
(maybe a sundial too? / decorative flair near buildings)
upgradable beds (makes them look nicer)
boosts (i.e. coffee beans for lil faster running / swinging)
One big thing that bit me in the ***... When the builders table takes damage, instead of losing all upgrades, maybe only 1 (or 2 at most)? When not yet well established, it is disproportionatly extra difficult to pay tones of upkeep to keep a longer duration of protection up.
+ fishing
+ riding zebras
+ seed planting
+ slightly longer furnace burn time / auto-reload
Definately later down the road incorperate a 3rd person view so that when we eventually get to make our custom characters we can see them in action;)
I chose 3 things that are reoccuring in most of the posts:
-Longer Furnace Burn (agree with that!)
-Tooltips (Lifespan of torches for example)
-Arrow pickup chance
Looks like this is important for the people Spaceboat :).
Keep going guys!
Good work!