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OOR feels like SP Ark, but I'd like more details please.
1. Does it have all the super detailed customization that Ark or Conan have? Like day/night cycles, harvest rates, or even enemy strength?
2. I guess you do the usual survive stuff, get food and water, build a shelter/super base, fight the local fauna? Any reason to fight NPCs?
3. Stuff to discover, nice loot to find?
4. Any other activities?
Thanks in advance.
-Not near as polished or have the same amount of content.
1. Does it have all the super detailed customization that Ark or Conan have? Like day/night cycles, harvest rates, or even enemy strength?
-Like day/night cycles - yes
-harvest rates - stuff grows very fast when you plant it but it a shallow experience at best.
or even enemy strength?
-I noticed when i leveled up assassin the NPC get harder so I think they level aslo...
2. I guess you do the usual survive stuff, get food and water, build a shelter/super base, fight the local fauna? Any reason to fight NPCs?
-one surval bar for food and an endurance bar.. survival is way to easy
3. Stuff to discover, nice loot to find?
-there are Pirate bases with respawning Pirate but their ultra dumb and you end up exploiting them.
4. Any other activities?
-treasure hunt
-explore
-build glider towers...
"I noticed when i leveled up assassin the NPC get harder so I think they level aslo..."
I really doubt of that.
activities:
-treasure hunt
-explore
-hunting animals
-base building
-glider towers
-pirate base raid
-pirate boat hunt
these activites is cool and fun, but we need more stuff like:
-Fishing from the baot- with fishing pole
-random loot marked on the map, that show up spontaneous.
- sea monster on the map, it would be really cool to have a sea monster boss in out of reach.
-missions to kill stronger pirates for coin
-pirate(melee weapon) roaming at night on different spots on the map.